<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-5330108039801202001</id><updated>2012-02-17T01:02:38.760+08:00</updated><category term='NED Fantasy'/><category term='aion'/><title type='text'>The 4th Avenue of The Doll Master</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>42</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-3233489801817340150</id><published>2010-09-06T10:34:00.011+08:00</published><updated>2010-09-06T12:32:42.420+08:00</updated><title type='text'>DRAGONA!</title><content type='html'>&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:georgia;"&gt;Well hello guys! Its been a long time since I updated my blog... Its been a busy years for me, yet here I am giving you another update on Korean MMORPGs...&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;Recently, I've joined few CBT events on Korean mmorpg, I joined the new face and re-created Ragnarok online II: The Legend of the 2nd which i didnt even got the chance to play, since its only 7 days of game testing, plus, there's alot of major issues playing specially connecting into the game, lucky who're those that made it inside the game, although I could manage to lunch the game well, I still failed to get inside the game... too bad, my account also can play but for some reasons, I couldnt play... Oh well, I'll give it time, probably the next beta instead... they only have 4 hours of testing, which for a busy person like me, always out of home, there's no chance for me to play it... gosh... not so cool...&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;Good thing I manage to get in into the 2nd game I applied to... after the 30 days of attendance just to get into the CBT event for DRAGONA, I successfully got into the GAME!!! oh wow! now this is cool! I haven't completed the stamps though, i think i missed 4 or 5 attendance that time, from July 1~30, but hey! I was surprised I was also picked for the 2nd CBT event! thank goodness, my life is filled with colours again! haha...(^_^)...&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;Yes, about this game called DRAGONA: The Expedition of Bartan, published by GAMECLUB Korea, developed by LIVEPLEX &amp;amp; Studio Timber...&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div align="justify"&gt;So what is DRAGONA? as I played and exprerienced it for a short period of time, DRAGONA: The Expedition of Bartan is one of the combination of post-apocalyptic and a taste of Futuristic world with post modern age... its about the world of Bartan, its about having a so-called Dragon Heart... And, They Transform into Different kind of DRAGONS! And this hybrid mmorpg can be categorized in adult genre, since the character design are bit exposed specially on the females side, also the NPCs, man, those chicks are HOT!!!&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;now let me jump into the test/gameplay:&lt;/div&gt;&lt;div align="center"&gt;first: The game consist of 4 Races&lt;/div&gt;&lt;p&gt;&lt;img id="BLOGGER_PHOTO_ID_5513632042171929266" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_IoYIasMtVqk/TIRbIT_ekrI/AAAAAAAAAN4/L4wEl8uqfQk/s400/09_05_12_16_45.jpg" border="0" /&gt;Although The 4th race is not yet implemented at this moment, so we can only create upto the 3rd race only. There are 3 races available at this moment, you can choose&lt;br /&gt;&lt;/p&gt;&lt;p&gt;HUMAN, ELDIN &amp;amp; KALI. Now, each race has 2 types of classes, from Human, &lt;/p&gt;&lt;p&gt;there is GUNNER(male), &amp;amp; SNIPER(Female), &lt;/p&gt;&lt;p&gt;from ELDIN, there is MAGICIAN(female), &amp;amp; RANGER(male), and &lt;/p&gt;&lt;p&gt;from KALI, there is ASSASSIN(female) &amp;amp; GUARDIAN(male).&lt;/p&gt;&lt;p align="justify"&gt;They have their various skills each classes. As early as level 5, you can already gain around 7 skills and various passive skills... the stats system are fixed for all classes or races, so everything will vary on skill point attribution and armor stats enhancement/enchantment... the character customization if few and limited, there are only 3 types of Hair, Face &amp;amp; 24 color types for hair, can be customized also...&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5513648667344250434" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_IoYIasMtVqk/TIRqQBlcJkI/AAAAAAAAAOA/ot_cgTRX-v0/s400/09_05_12_19_23.jpg" border="0" /&gt;&lt;br /&gt;&lt;p align="justify"&gt;Now, after you created your 1st character, you can choose 1 of the 4 COREs that can be used on the game, this is where you can get a chance to transform yourself into something... you'll see that option just below the Gradient color picker on the character page creation... you can choose Core from Head, Arms, Chest and Legs, but only 1... I'm not sure if opun leveling up you can complete these COREs since they are 4 to complete and 1 is already can be used...&lt;/p&gt;&lt;p align="justify"&gt;See these COREs types: Sample I&lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5513652386942009426" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_IoYIasMtVqk/TIRtoiKpwFI/AAAAAAAAAPQ/wmGZWnHELE0/s400/09_05_14_34_02.jpg" border="0" /&gt; &lt;img id="BLOGGER_PHOTO_ID_5513652852349211826" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_IoYIasMtVqk/TIRuDn8YFLI/AAAAAAAAAPY/dCQ-G84eHP0/s400/09_05_14_34_18.jpg" border="0" /&gt;&lt;img id="BLOGGER_PHOTO_ID_5513652860112444498" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_IoYIasMtVqk/TIRuEE3RnFI/AAAAAAAAAPg/fAtuVWMByZs/s400/09_05_14_33_52.jpg" border="0" /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5513652866629683586" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_IoYIasMtVqk/TIRuEdJGyYI/AAAAAAAAAPo/FL344bIE_ls/s400/09_05_14_33_27.jpg" border="0" /&gt;-------------------------------to be continued&gt;&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-3233489801817340150?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/3233489801817340150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=3233489801817340150' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3233489801817340150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3233489801817340150'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2010/09/dragona.html' title='DRAGONA!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_IoYIasMtVqk/TIRbIT_ekrI/AAAAAAAAAN4/L4wEl8uqfQk/s72-c/09_05_12_16_45.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-1363976164173616388</id><published>2010-03-30T14:25:00.001+08:00</published><updated>2010-03-30T14:31:07.505+08:00</updated><title type='text'>scoops for TERA!!!</title><content type='html'>&lt;div align="justify"&gt;&lt;a id="text-version"&gt;&lt;/a&gt;Recently, I've got a new scoops about Tera! woops! yah --- read more...&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;Developers vs Cybercriminals: Protecting your MMO from online crime - Presentation Transcript&lt;/strong&gt;&lt;br /&gt;Developers versus CybercriminalsProtecting your MMO from online crimePatrick WyattEn Masse EntertainmentCopyright March 2010 by En Masse Entertainment. This document is distributed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States. Please see http://creativecommons.org/licenses/by-nc-nd/3.0/us/ for further details.&lt;br /&gt;Please note: this presentation differs from the one I gave at GDC 2010 by the inclusion of my notes in additional slides. All other content remains the same.&lt;br /&gt;MMO profit potentialGame hackingGold farmingBilling fraudChat spamPhishingAccount theftGriefing&lt;br /&gt;MMO profit potential - notesEveryone is aware of the amount of money that has been made by a few standout titles in the MMO space, and consequently there’s a lot of interest in challenging those front-runners by making a great game that users will love. But you can spend $30-70 million making a great MMO that users love to play that still won’t be successful unless you’re prepared to face a challenge that&amp;apos;s unrelated to making a fun game: hacking.The problems associated with hacking can destroy the fun of your online world, cause paying customers to leave in rage, and result in billing fraud issues that can ruin your business.&lt;br /&gt;BackgroundCreditsWarcraft: Orcs versus HumansWarcraft 2: Tides of DarknessWarcraft 2: Beyond the Dark PortalDiabloDiablo 2StarcraftStarcraft: Brood Warbattle.netGuild Wars PropheciesGuild Wars FactionsGuild Wars NightfallGuild Wars: Eye of the NorthAionTERA (releasing early 2011)http://www.mobygames.com/developer/sheet/view/developerId,1019/&lt;br /&gt;Threatmodeling / attack surface&lt;br /&gt;Threatmodeling / attack surfaceIf you read security literature it seems incredibly abstract, with discussions about minimizing the “attack surface” exposed to hackers, but few practical examples about what to look for or how to fix the problems. This presentation is an attempt to eliminate the disconnect between the theoretical approaches and the problem we’re trying to solve: stopping hackers from ruining our games!&lt;br /&gt;Game hackingHacking games is as easy as it was 20 years ago when I began hacking in earnest.My earliest successful attempt at game hacking was with a game called Armor Alley on the Macintosh. It was a hybrid 2D, side-scrolling helicopter simulator (similar to ChopLifter) coupled with a real-time strategy component where ground-units (infantry, tanks and anti-aircraft guns) could be purchased for cash. By simply changing the amount of cash in memory I was able to buy as many units as I liked and trivially win the game. But more to the point, I could do the same thing in a two-player game! It would have been easy for the developers to ensure that the other player’s computer validated that purchases were legal, and that the opponent was making a purchase that was backed up by money already in the account, but apparently it wasn’t considered important.The developers of Modern Warfare 2 seem to have taken the same approach to game hacking: ignoring it. Given that aimbot, wallhack, speedhack, field-of-view-hack, and many other hacks have been developed since the invention of First-Person Shooter games, they apparently spent little time developing solutions. Perhaps the most egregious hack was one where the hackers *tried* to get killed; every time they were killed by another player, instead of that player getting rewarded with kill-points, they would lose 800,000 points from their kill-score! This is simply a failure on the part of the developers. At the same time, since their game sold $1 billion dollars worth of product (perhaps more by the time you read this), it may not be critical for FPS games.In an online virtual world game, where our goal is to attract and *retain* players for long periods of time, stopping hacking is (apparently) more important.&lt;br /&gt;How did my early attempts fare?With my early knowledge of game-hacking, and a Computer Science degree to my name, I thought I would be able to do a good job of preventing game exploits, but hacks affected my early attempts too.Warcraft (more specifically, Warcraft 1, Warcraft 2 and Starcraft, which all used the same engine) has a fully-synchronized network model that is “unhackable”. All actions from each player are simultaneously validated on every computer before they’re allowed to be activated, and invalid actions aren’t permitted. So if a hacker were to alter the amount of gold in his counting-house, while it would register on his own computer, other computers would disallow purchases which attempted to use the illegal gold. Unfortunately it turns out that, because every computer knows the entire state of the world in order to be able to validate player orders, it also means that it is possible to peek into the game state to see what the other player is buidling, how many units he has, and where they’re deployed, effectively destroying the fog-of-war that makes the game particularly hard (and fun). This is known as an information disclosure vulnerability, and means that the game needs trusted referees to be played securely.Another problem is creating a game-desynchronization bug to avoid a loss. If there are two computers in the game and they disagree about the state of the game, the only recourse is to throw away the results.Diablo was originally going to use the same network model as Warcraft, which would have prevented some amount of in-game cheating, but it was basically impossible to retrofit a secure networking model onto what was basically a giant hack to begin with. Consequently I had to invent what I now refer to as a “loosely synchronized network model”, where the first player who visits a level becomes the “level master”, and is responsible for tracking game state and performing some minimal level of validation of player actions. But because one player’s computer is the level master, that player has godlike powers to modify the game state as well as exploit or even kill other players. Repeated attempts to correct these problems were only moderately effective because the basic network model was flawed.&lt;br /&gt;Hackers – Why do they do it?Rather than thinking about the “attack surface” of the game, I think a good conceptual way to start looking at the problem of hacking is to understand the motivations of hackers. There are lots of reasons that people hack, and we need to focus our efforts on the ones that have deleterious effects on the game-world: griefing, gold-farming and gray-sharding, which I’ll describe in the next few slides.EducationFunChallengeReducing grindCausing griefProfitOutright theft of business&lt;br /&gt;GriefingGriefers get their jollies causing anguish. No, really!Exploiting game system weaknessesExploiting network protocol weaknessesExploiting operating system weaknesses!#*!!!What#?What?#*!!YouYou#&lt;br /&gt;Griefing NotesGriefers like to make players angry; that&amp;apos;s how they have their fun. Unfortunately their behavior is incredibly detrimental to the community, game stickiness and player longevity. Victims of griefing are more than unhappy; they can be so enraged they quit the game in anger. The behavior is so common it’s known as “rage-quitting”.Here are some methods that griefers have used to annoy gamers: Exploiting game mechanics:Spamming messages in chat channels to overwhelm legitimate chat.Substituting worthless or inexpensive items for valuable ones during trades.Blocking access to areas players would like to visit.Monopolizing game markets to prevent players from purchasing items they need.Many, many more.To address these types of exploits it’s necessary to hire designers who think about griefing. In fact, hiring one or more griefers on the design team will likely make for a better play experience for players because those designers will be more aware of the exploits of the systems they’re creating. Ultimately, play mechanics must be designed with the idea that players will attempt to exploit the game2. Exploiting game programming weaknesses:Send messages to appear to be from another player or from the server.Flood other players’ Internet connections to overwhelm their network router.Send messages that are designed to crash the game client or even the operating system. It was possible to send the so-called “Ping of Death” to Windows 95 computers that could crash the computer, and many games have similar bugs.Overwhelm servers with computation ("gray goo" in Second Life).It’s necessary for the programming team to develop strong network protocols that validate every message that’s sent to the server, and to ensure that client systems in peer-to-peer games can differentiate between messages sent by different players using a cryptographically secure mechanism.3. Meta-griefing or large-scale hacking:Distributed denial-of-service attack. (Aion was attacked on launch day by determined hackers who tried to flood it off the ‘net).Slowloris: too many connections from one or more computersThese types of hacks can be considerably more difficult to deal with, and can require coordinated efforts on the part of the development and network operations teams.&lt;br /&gt;Why griefing is so perniciousVictims are mad and may leave the game = loss of revenueIt costs money to provide help to griefing victims = customer support costsIn addition to the loss of revenue that occurs when victims of griefing drop out of your game, it can cost more money when the Customer Support department is called in to help with the problem.&lt;br /&gt;Gold Farming Notes$1B – $10B industry with many negative effects:Economic inflationGame exploitationChat spamBilling FraudPhishingAccount TheftPhysical Goods Theft&lt;br /&gt;Gold FarmingThe next major area of hacking I’d like to address is gold farming.It&amp;apos;s big business:- 400,000 - 1,000,000 professional gold-farmers worldwide- Somewhere between $1 - $10 billion dollar industry; potentially higher revenues than the game business!Why gold farming is a problem:- Economic inflation: games lack enough cash outflows because renting and leasing aren&amp;apos;t "fun"; we&amp;apos;re not playing Papers &amp;amp; Paychecks.- Design ideas have to be watered down because of the risks of exploitation by players.- Perception that rewards aren&amp;apos;t earned diminishes the bragging rights associated with owning those rewards.- Gold farmers are in business to make money, and have no scruples about breaking terms-of-service and criminal laws:Account theftMasquerading as a figure of authority, like a GMPhishing emails, use of similar URLs, theft of account databasesFraudulent credit card and other payment methodsTheft of physical goods (trailer trucks of game boxes) There is no disincentive to stop: because they generally live in countries with minimal intellectual property rights (e.g. China, Russia, etc.) there are no criminal charges or fines; the only disincentive is the inability of the hackers to generate revenue and turn a profit.&lt;br /&gt;Gold Farming: even worse than you thinkWhy gold farming is so pernicious:It costs money to help players get their accounts backPlayers who have been hacked are mad at the company and may leaveFraud costs money:&lt;br /&gt;Financial transaction costs - credit-card and other payment fees are non-refundable; the company eats it&lt;br /&gt;Prevention costs - licensing and per-transaction fees; technology integration and management costs&lt;br /&gt;Loss of customers who appear to be fraudsters (false positives)&lt;br /&gt;High chargeback rates lead to high fines (six figures or more) or revocation of the ability to take paymentThe console business model is based around a short shelf-life, but sales are critical to the life-cycle of MMOs because they need to continue to attract customers to stay healthy. Because games stay on retail shelves for such a short period of time, if the company can&amp;apos;t sell the game online the game will die a certain death.&lt;br /&gt;Gold-farming solutionsStopping the supply of illegal goldDevice fingerprintingProxy detectionPhishing site detection and takedownTransaction reviewTelephone verificationShipping address verificationTwo-factor authenticationAnalytics: Banning players who “fit the profile” of gold farmersThere are no easy solutions to stopping the *gold-supply* problem; it requires a substantial effort by an experienced security team that stays on top of phishing sites, tracks bot rings, reviews billing transactions, and analyzes player behavior to eliminate suspected gold-farmers from the player-base.Further, it’s necessary to consider how to reduce the risk that players lose their accounts to gold-farmers, so looking into solutions like two factor authentication using security tokens or mobile phone apps that can generate “one time passwords” (OTP) is a good idea.&lt;br /&gt;Gold-farming solutionsA novel solution used in Eve Online is to reduce the “demand-side” part of the gold-farming problem; it’s called PLEX, which stands for Pilot License Extension. CCP Games allows players to purchase time-cards (using real-world money), and those time cards can be traded in the game world for gold (actually ISK in Eve). By creating a legitimate and safe market to purchase gold, players will use that market instead of resorting to the illegal market with all its attendant risks, including credit card fraud, phishing, and the risk of account ban.For more information PLEX, check out these articles:&lt;br /&gt;http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=684&lt;br /&gt;http://wiki.eveonline.com/en/wiki/30_days_Concord_Pilot_License_Extension&lt;br /&gt;Gray ShardingProblem: theft of server binaries or codeMir and Lineage 2 binariesHalf Life 2 and Lineage 2 sourceInfocom floppy disks!?!Rewrite of Aion serverSolutions:Physical securitySeparate development networkTwo factor security for dev/opsDatacenter security/TPMBe nice to employees&lt;br /&gt;Gray Sharding NotesGray shards (also known as “private servers”) are game worlds that are run by criminals for their own profit. Based on estimates of player populations, it’s likely that there are more gamers playing Lineage 2 on gray shards than there are playing on legitimate servers.Criminals get access to server binaries through a variety of methods; it’s the job of the game development and operations teams to ensure that they close these loopholes to prevent their game from leaking:&lt;br /&gt;Theft from the datacenter. Lineage 2 binaries were stolen when a datacenter employee walked out with a mirrored hard drive.&lt;br /&gt;Theft of the game source code. Valve Software lost the source code to Half Life 2 via a Trojan program sent via email.&lt;br /&gt;Theft from the development studio. A million years ago when games were still released on floppy disks, armed robbers stole one of Infocom text-adventure games immediately prior to it’s commercial release.Some considerations regarding physical security&lt;br /&gt;Consider isolating the development network, which contains source code and binaries, from the Internet.&lt;br /&gt;Require operations staff use two-factor authentication when accessing servers to reduce the likelihood of Trojan attacks against datacenters.&lt;br /&gt;Use TPM chips on hardware to encrypt the contents of hard-drives so that their theft doesn’t allow hackers to get access to code and/or binaries.&lt;br /&gt;Be nice to your employees! Based on the employment horror stories that seem to be commonplace within the game industry, the possibility of leaks from disaffected employees is quite high. Employees should receive meaningful profit incentives tied to the success of their games and the development/publishing studio so that they’re partners in the success of the game.&lt;br /&gt;Real live problemsGuild Wars “comps” exploitGuild Wars trader arbitrageLineage 2 SQL injectionAion Chat SpamAion “account services” site (phishing)PlayNC password reset “birthday” vulnerabilityGuild Wars fansite account database theftRockYou account database theftBrute force attack against common password choicesSarah Palin well-known information attackTheft of credentials by “power-leveling” servicesSingle sign-on weakest link attackNetwork protocol sniffing on shared networksTrojan player via Flash vulnerabilityGuild Wars network-fuzzing attackGaming the support department&lt;br /&gt;Real live problems: notesGuild Wars “comps” exploit&lt;br /&gt;A hacker discovered that the components (“comps”) used to craft an object were only properly validated on the game client; the game server’s validation code contained a bug which would allow the creation of new items without all the necessary components. It should have been the case that all of the validation code was on the server, and none on the client, as the client code masked the vulnerability.Guild Wars trader arbitrage&lt;br /&gt;A failure of the server hosting the matchmaking service required that the operations team spin up a new server. Because there was no operations manual for creating a new matchmaking server, no one knew that the “trading service” needed to be initialized with the same data as all of the other live trading services. Consequently the European trading server had radically different pricing information than other servers, and players, in the best imitation of Wall Street traders, arbitraged the pricing difference. Three hours later it was necessary to roll back the game database because there was so much gold injected into the world economy. Failures: lack of good operational procedures, poor choices in the design of the trading service, no tools to automatically detect trade imbalances. Successes: database backup and rollback procedures were successful in restoring game state after an outage.&lt;br /&gt;Real live problems: notesLineage 2 SQL injection&lt;br /&gt;In-game forum postings were not properly validated to prevent SQL injection; hackers from a Russian IP address were able to delete the databases of Lineage 2 servers in North America and Europe, necessitating a database restore. Failures: never, never, never construct SQL statements using string concatenation; use parameterized SQL – it’s been around since like forever! A similar issue existed in Aion character names during beta; new development teams seem doomed to repeat the mistakes of their predecessors – learn from others!Aion Chat Spam&lt;br /&gt;Why do Korean games imported to the West have huge problems with chat spam? Because in Korea people who play games are required to enter their citizenship ID number, which can be validated in real-time against a government registry. Players who misbehave are banned and can no longer play, but at the expense of having a strong government ID number, something abhorrent to many Westerners because of the potential for misuse by the criminals and the government (if that’s not redundant). Since chat-spam isn’t a problem in Korea, the developers haven’t spent the effort to develop strong anti-spam tools. This problem is eminently foreseeable, but requires that the development team is willing to implement appropriate solutions proposed by the local publishing organization.&lt;br /&gt;The fundamental issue for Western games is to shorten the path to detecting and eliminating problem users. If it takes an hour for a report to make it through the petition-queue before a player is banned, he will already have had time to create another account to start spamming. It’s necessary to look at solutions that can immediately eliminate the problem.&lt;br /&gt;Further, players must have tools to regulate the problem; if a player can’t squelch someone annoying the only alternatives are to accept the behavior or go somewhere else, maybe even out of the game. We don’t want that, right?&lt;br /&gt;Real live problems: notesSome meta-game vulnerabilities used by hackers&lt;br /&gt;Brute-force password guessing against authentication servers using multiple source computers and multiple destination login servers. Solution: you *did* implement rate-limiting, didn’t you?&lt;br /&gt;Finding the weakest link for single sign-on services; there may be many different login gateways and one has weak authentication or rate-limiting. Solution: make sure all authentication gateways share a common pathway that monitors and prevents rapid account attacks.&lt;br /&gt;Steal database with passwords stored in plaintext (compromised RockYou database contained 32 million passwords). Solution: use the SRP-6a password storage algorithm, puh-lease.&lt;br /&gt;Password guessing against known accounts using common passwords (10% of users in one game I worked on used trivially weak passwords). Solution: like Twitter, you should disallow users from choosing weak passwords like “1234567”, “qwertyioup” and “password”.&lt;br /&gt;Phishing: copy a real site and steal user credentials. Solution: your security team will need to seek out and report phishing sites daily.&lt;br /&gt;Host a game forum and try logging in using the same credentials in the game. Solution: consider two-factor authentication.&lt;br /&gt;Steal the accounts of users who sign up for your “power leveling” service. Solution: tell users to change their passwords after power-leveling; we don’t *want* them to power level, but like kids having sex, it’s gonna happen – do you want your high school kid to be pregnant, or use a condom?&lt;br /&gt;Listen on unsecured channels; some college networks are sometimes weak. Solution: make sure you’re using good crypto to forestall listening attacks.&lt;br /&gt;Use password reset process to get new password, because users many times choose bad password reset “hint” questions. This hack was used successfully to exploit Sarah Palin’s account; the hacker answered a security question about her mother&amp;apos;s maiden name. Solution: try to select questions with answers that can’t be guessed by hackers using Google.&lt;br /&gt;Scam other players by making modifications to the trade window. Solution: call out modifications to the trade window! Show players the estimated value of the trade they’re making (both what they’re giving and what they’re getting).&lt;br /&gt;Don’t implement input filtering: UNICODE BOM (byte-object-marker character) crashed GW; smiley character crashed Aion. Solution: implement strong parameter validation, and perform “server fuzzing attacks” against your own servers to detect flaws.Even more compromises:&lt;br /&gt;Session fixation vulnerability: if you don’t know what it is, read up.&lt;br /&gt;Accounts hacked via Flash vulnerability; Guild Wars web site updated to detect obsolete Flash version and suggest that users upgrade.&lt;br /&gt;The support department can be gamed by hackers just like users; make sure that the support team keeps notes on players so they can give customers good support, but detect when they’re being repeatedly socially-engineered by a bad-guy.&lt;br /&gt;Two Factor Authentication: not a panacea&lt;br /&gt;Two Factor Authentication: notesWhen I first prepared this presentation I was prepared to talk about an unexploited weakness of two-factor authentication, but in the four weeks since writing the talk (and delivering it to a test-audience of University of Washington students) a cybercriminal had already implemented and successfully deployed an attack program.It’s not a true “man-in-the-middle” exploit of two-factor authentication. Instead, the hacker manages to get a Trojan program installed on a gamer’s computer, and that program intercepts the security value intended to be used to authenticate the user, redirecting it to one owned by the hacker.What we need is two-channel authentication, for example, logging into both the game client and via a mobile phone to securely authenticate through two channels instead of just through two-factors.&lt;br /&gt;Other possible solutions: notesStop designing exploitables and stop coding bugs?&lt;br /&gt;Not possible!Legal solutions?&lt;br /&gt;Blizzard was able to shut down BNetD (a battle.net clone) and WoW Glider (a game automation tool) but it isn’t an ideal solution. Not only is such a solution expensive as well as being ineffective outside of first-world countries, it’s also icky from an ethical perspective: the legal tools used to fight these cases – like the DMCA – have strengthened the rights of corporations at the expense of our rights as citizens.&lt;br /&gt;Other possible solutions: notesProtect the game client using something like GameGuard or Warden?&lt;br /&gt;Here are some examples of problems that have occurred in games that could potentially be defeated with client-side checking:World of Warcraft validated the altitude of the character on the game client; hackers could bypass that code to stand on tree branches, and fire spells down upon melee characters who couldn’t reach them.Aion validates the speed of animations, like running and sword-swinging, on the game client; by altering the animation speed values hackers could radically increase the rate of characters traveling around the world and the rate at which they can attack enemy mosters.&lt;br /&gt;These hacks are great for griefers, PVP cheaters, and gold-farmers, so it’s obviously necessary to stop them! Let’s try executable packers, anti-debugging code, executable self-validation, in-memory checksums, process-monitoring, registry-reading, and rootkits!&lt;br /&gt;Here are some examples hackers can use to perform speed hack in games that check animation speed on the client:Alter the return value from the “GetAnimationSpeed” function in the game code (the actual speedhack exploit in Aion).Hack places in the game that use the results of GetAnimationSpeed.Hack the animation data files to alter the animation speed.Change the data-file loader so that speeds are altered when the animation data files are loaded into memory.Set a hardware breakpoint to modify registers that contain the animation speed before it is used.Run the cheat code inside a separate process and periodically alter process memory.Run the cheat code in a rootkit or inside the processor hypervisor to make it undetectable.Don’t allow the monitor code to scan for alterations; modify page table entries so that the monitoring code "sees" the original, unaltered code, but the processor reads the modified (hacked) code.&lt;br /&gt;Well shoot, all those mechanisms are invasive of users privacy, lead to system crashes, create false positives when working with some keyboard/mouse drivers, drive virus detectors crazy, and aren’t even successful at stopping the problem. See, detecting hacking is asymmetric warfare: hackers can hack all they want, but developers have to figure out how to detect and then prevent the hacking. In the meantime hackers can come up with new methods!&lt;br /&gt;Other possible solutions: notesUse an authoritative server!&lt;br /&gt;The right approach to solving game hacks is to use an authoritative server. For example, if the server is aware of – and enforces – animation timing, then modifying values on the client system ultimately has no effect.&lt;br /&gt;Note that in some cases you may decide that the extra effort is not required for the game you&amp;apos;re making: e.g. games for young kids. Make systematic measurements of the game environment:&lt;br /&gt;Your game should be instrumented with code that logs “interesting” events. These events can be used to measure the amount of time players participate in various activities, how successful they are at harvesting gold and other resources, how much progress they’re making through the game, and where the most rewarding (and most deadly) areas of the game are. Using this data it is possible to construct reports that evaluate the likelihood that a players is a gold farmer. Make sure that your game is measuring useful information, but not so much that it overwhelms your analytics system. Collecting too much data is just as bad as collecting too little. If your system is spending all its time logging sword-swings you won’t have enough bandwidth left over to analyze the data.&lt;br /&gt;Other possible solutions: notesPrepare to correct bugs rapidly using rapid build iteration and deployment:&lt;br /&gt;I spent approximately one year (spread out over the development cycle) working on the build server, build tools, file-packing tools, revision-control-system integration, delta-file-patching, file-servers, game-server loaders and other components associated with building and deploying Guild Wars, and other programmers contributed substantial efforts in building additional components (delta-compression libraries, art-processing tools, etc.). But this work enabled the GW dev team to correct a defect in the source code, initiate a build process, and have the build deployed to end users in roughly five minutes. We averaged approximately 20 builds per work-day over the almost four-year external alpha test cycle prior to the launch of the game. We got really practiced at writing and deploying code “live” to users. This enabled us to avoid “patch paralysis”, which prevents some teams from correcting defects: the team fixes a patch, puts it into a full test-cycle, then fixes another bug, restarts the test-cycle, etc. I’ve seen some patches take months to release due to this cycle.Be prepared to roll back your game database when you discover a serious exploit!&lt;br /&gt;You must have regular, reliable reports about the state of the game world and its associated economy. These reports must be read on a regular basis; you can’t come in Monday morning and discover that it’s necessary to roll the game back to Friday night, as it will piss off your users!&lt;br /&gt;If your operations team hasn’t practiced a rollback, the likelihood is that you won’t be able to roll back; your backup process is probably broken.&lt;br /&gt;Other possible solutions: notesYou must read security advisories for the software your company is using!&lt;br /&gt;Curse.com was recently exploited because they were using out-of-date forum software that had known (published) security advisory.&lt;br /&gt;Some software is buggier than others (I’m looking at you, PHP); make sure that you stay current.Think about protecting players from common mistakes exploited by hackers!&lt;br /&gt;Don’t allow the use of common passwords&lt;br /&gt;Make sure that security questions actually provide some security&lt;br /&gt;Protect user information diligently with good information-security policies, strong cryptography, and good operational practices.&lt;br /&gt;ConclusionTo ensure success you must prepare for failure: expect to be hackedYour security team needs to see into all areas of the businessSecurity through obscurity is not securityDefense in depthContinually monitor and improve game security; it’s never “done”Good luck!Developers vs. Cybercriminals is a case of co-evolution. As gazelles run faster, cheetahs adapt or die. We similarly have to expect that criminals will evolve their methods. And, as the German general von Moltke said "no battle plan survives first contact with the enemy.”&lt;br /&gt;Questions?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-1363976164173616388?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/1363976164173616388/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=1363976164173616388' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/1363976164173616388'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/1363976164173616388'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2010/03/scoops-for-tera.html' title='scoops for TERA!!!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-8536410074421852076</id><published>2010-03-30T14:19:00.001+08:00</published><updated>2010-03-30T14:19:45.607+08:00</updated><title type='text'>Developers vs Cybercriminals: Protecting your MMO from online crime</title><content type='html'>Check out this SlideShare Presentation: &lt;div style="width:425px" id="__ss_3589535"&gt;&lt;strong style="display:block;margin:12px 0 4px"&gt;&lt;a href="http://www.slideshare.net/EnMasseEnt/developers-vs-cybercriminals-protecting-your-mmo-from-online-crime-3589535" title="Developers vs Cybercriminals: Protecting your MMO from online crime"&gt;Developers vs Cybercriminals: Protecting your MMO from online crime&lt;/a&gt;&lt;/strong&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=gdc-updatednotesinslides-100329182832-phpapp02&amp;stripped_title=developers-vs-cybercriminals-protecting-your-mmo-from-online-crime-3589535" /&gt;&lt;param name="allowFullScreen" value="true"/&gt;&lt;param name="allowScriptAccess" value="always"/&gt;&lt;embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=gdc-updatednotesinslides-100329182832-phpapp02&amp;stripped_title=developers-vs-cybercriminals-protecting-your-mmo-from-online-crime-3589535" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div style="padding:5px 0 12px"&gt;View more &lt;a href="http://www.slideshare.net/"&gt;presentations&lt;/a&gt; from &lt;a href="http://www.slideshare.net/EnMasseEnt"&gt;En Masse Entertainment&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-8536410074421852076?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/8536410074421852076/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=8536410074421852076' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8536410074421852076'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8536410074421852076'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2010/03/developers-vs-cybercriminals-protecting.html' title='Developers vs Cybercriminals: Protecting your MMO from online crime'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-5952955888771585931</id><published>2010-02-25T09:44:00.004+08:00</published><updated>2010-02-25T10:03:36.871+08:00</updated><title type='text'>Red Blood Online Hot Hot this summer!</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/_IoYIasMtVqk/S4XaRh3kJ4I/AAAAAAAAANQ/BMsytJcFZSs/s1600-h/wall006.JPG"&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;div align="justify"&gt;&lt;a href="http://3.bp.blogspot.com/_IoYIasMtVqk/S4XZjdfOG8I/AAAAAAAAAMw/U9Oe_oRqsjM/s1600-h/wall004.JPG"&gt;&lt;span style="font-family:georgia;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5441994927981337538" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_IoYIasMtVqk/S4XZjdfOG8I/AAAAAAAAAMw/U9Oe_oRqsjM/s400/wall004.JPG" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-family:georgia;"&gt;Alright people! After so many breaks, I'm now again putting some updates though this is not a fresh update anymore... We all heared about Red Blood from the last 3 years ago, from the very 1st public release screens and videos, some people critic it for having a similarity on our wall crawler, climbing prince hero, prince of persia... But as of now, The game is now kinda, or quire released a different scene now... more like, uhmmm, well, you know, Blade &amp;amp; soul, damn, characters are so hot and dangerous, now after that prince of persia clone thing, now it turned to be B&amp;amp;S --- thing... Lol... but what ever it may looks like, its still a new game that will starts its very 1st CBT this year! so, get your freaky spec heated on!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5441995702877359874" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 200px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_IoYIasMtVqk/S4XaQkM1DwI/AAAAAAAAANI/7yHCk3FZHVg/s400/wall005.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:georgia;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5441994917632842322" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_IoYIasMtVqk/S4XZi278mlI/AAAAAAAAAMo/0TGVx7_yj3k/s400/wall003.JPG" border="0" /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:georgia;"&gt;Character design is done by none other than B&amp;amp;S &amp;amp; Magna Carta character designer Kim Hyung-Taik!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5441995275018765970" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 283px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_IoYIasMtVqk/S4XZ3qTZBpI/AAAAAAAAANA/VHrs5MtwvnA/s400/wall006.JPG" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style="font-family:georgia;"&gt;Done by Gorilla Banana Studio, their 1st game developed for about quite a year now is been almost the top spotlight of Online magazines hit in Japan, China and Korea!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-5952955888771585931?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/5952955888771585931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=5952955888771585931' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5952955888771585931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5952955888771585931'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2010/02/red-blood-online-hot-hot-this-summer.html' title='Red Blood Online Hot Hot this summer!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IoYIasMtVqk/S4XZjdfOG8I/AAAAAAAAAMw/U9Oe_oRqsjM/s72-c/wall004.JPG' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-8498178830215795565</id><published>2009-12-03T12:41:00.003+08:00</published><updated>2009-12-03T12:53:16.985+08:00</updated><title type='text'>HOT Scenes from TERA!</title><content type='html'>So, what's hot this year? WELL.. its TERA Ofcourse! Let's see the Inside Looks on TERA: The Exiled Realms of arborea from character creation to in-game gameplay scenes... Here's the look.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/S5GxQFBtXTY&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/S5GxQFBtXTY&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/nzc1u8Sejoo&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/nzc1u8Sejoo&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/72Wo0XKU23Y&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/72Wo0XKU23Y&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;So.. does it jaw-dropping scenes? well Im starting to get my lime on my mouth though, dropping a bit.. LOL!!!&lt;br /&gt;&lt;br /&gt;These videos were taken from Youtube though... Im getting lazy at getting Vids on official TERA website... so the credits are to those who upload it...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-8498178830215795565?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/8498178830215795565/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=8498178830215795565' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8498178830215795565'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8498178830215795565'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/12/hot-scenes-from-tera.html' title='HOT Scenes from TERA!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-982664643938290126</id><published>2009-12-03T11:30:00.004+08:00</published><updated>2009-12-03T12:56:59.184+08:00</updated><title type='text'>T.E.R.A. : The Exiled Realms Of Arborea</title><content type='html'>&lt;div align="justify"&gt;Recently after my long absence on the NET, and Blogs... I revisited my old precious websites to look for some updates... well this is quite a few only... speaking of my precious websites, well they are all Korean website for &lt;strong&gt;BIG HIT AAA MMORPGs&lt;/strong&gt;. Ok.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;Starting from &lt;strong&gt;&lt;span style="color: rgb(204, 102, 0);"&gt;C9: Continent of the Ninth&lt;/span&gt;&lt;/strong&gt;, They already Open for the public! Yes though this is already been casted around the world, and yah, for KOREA Only. (^_^), So, the game goes well in korea too. after the massive close beta phases... and good thing I still have my HANGAME Accounts! so anytime I could play the game too...&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;Another thing...&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;&lt;strong&gt;Mabinogi: Heroes&lt;/strong&gt;&lt;/span&gt; is reacently.... well i guess Open or I think still close beta... hopefully I could test this one too since I still have my Nexon account intact. Cool...&lt;/div&gt;&lt;div align="justify"&gt;so bad that my friend tested the CBT, then he said to me that it wasn't that cool... So the game is more like Dungeon instances at all... not so cool... only the cinematics... well compared to C9, C9 probably is the best than Mabinogi: Heroes... So, Im still gonna look and see it for my self if its really true.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;and yes...&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;TERA: The Exiled realms of arborea&lt;/span&gt;&lt;/strong&gt; has been recently announced the 2nd CBT for this month!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;Oh... and its already open for invitiation for those who managed to entered the 1st close beta... Oh wow, so sweet. BUT! not all invited ones can join the 2nd CBT.. too bad and good luck for the inviters as well.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;AND this is awesome!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;the SPECS of TERA? DAMN! this is insane!&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;CPU: Interl core 2 duo/ Quad core AMD athlon 64 X2 &lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;OS: Microsoft Windows XP&lt;/strong&gt; (Vista&lt;---not sure with this one)&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;RAM: 2GB!&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;VGA card: &lt;span style="color: rgb(51, 51, 255);"&gt;Geforce Nvidia 9600&lt;/span&gt; (hah, atleast)&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;DirectX 9.0c&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;HDD: 30GB!&lt;/span&gt;&lt;/strong&gt; &lt;--- now this is awesome catch... Damn!&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;So... Not all TERA Fans can play this one! So, Get that cash on and upgrade your PCs!&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;But I wont hold back to this game! Im pretty sure I can Play the Korean Version before the EUROPE release it by the next 2-3 years...&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-982664643938290126?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/982664643938290126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=982664643938290126' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/982664643938290126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/982664643938290126'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/12/tera-exiled-realms-of-arborea.html' title='T.E.R.A. : The Exiled Realms Of Arborea'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-5766430287590848224</id><published>2009-12-01T11:33:00.020+08:00</published><updated>2009-12-10T11:11:25.638+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='NED Fantasy'/><title type='text'>NED Fantasy is Back!</title><content type='html'>&lt;div  style="text-align: center;font-family:georgia;"&gt;That's right, the long lost &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;NED Fantasy Onlin&lt;/span&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;e&lt;/span&gt; is back again after a long lost gone from the land of &lt;span style="font-weight: bold;"&gt;MMORPG&lt;/span&gt;... As I recall my memories of it.. I had played the very 1st Korean close beta phase which we'll test the game's features and find bugs and review... So far, my experience on it is really fun... though that time the game have an issue on memory leaks... such a high end graphic detailed game... after the &lt;span style="color: rgb(204, 0, 0);"&gt;4 days test&lt;/span&gt;, I thought that there's hope for the 2nd beta, but suddenly months and then years had passed, &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;NED Fantasy Online&lt;/span&gt; dies... (T_T)... such a cool game, after that time, i never heard from the devs anymore... NED was abandoned... well atleast for a years and so...&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/Cvpu-gYWrBQ&amp;amp;hl=" fs="1&amp;amp;rel=" hd="1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="425" width="344"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;But right now! Thanks to my friend &lt;span style="font-weight: bold;"&gt;Climbatiz&lt;/span&gt;! He told me that NED Fantasy is Back! seems &lt;span style="font-weight: bold; color: rgb(51, 51, 255);"&gt;WeMade&lt;/span&gt; Korea never left the game at all... but now NED Fantasy got evolved into a new type of MMORPG... From the OLD NED Fantasy which the character are cute child-like heroes and sweet harmony of mobs around to kick, and from the sweet detailed world and lands... Now NED Fantasy is never the old one again. So Goodbye Old NED and welcome the New and Re-modeled world, environment, mobs and characters of the new &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;NED Fantasy Online.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Still.................. This is definitely The NED Fantasy from before but not the old Child-like models anymore.. the game is now evolved into a mature state world... from the old NED which is bright and sweet to a New NED which is now Darker scent of gameplay adding the new re-modeled darker Monsters... The game is pretty much control relaxing now... not like the old complecated controls on keyboard and mouse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 204, 0);"&gt;THIS IS GAME&lt;/span&gt; dot Com has already released the NEW VIDEO from G-star! take a look at the new NED Fantasy Online.&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/J7WLrBo6cLU&amp;amp;hl=" fs="1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;br /&gt;Compare the OLD NED Fantasy.. &lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;See the Difference&lt;/span&gt; from the New NED... Alot changed so many... I wonder if the New NED Fantasy Retain the &lt;span style="font-weight: bold; color: rgb(51, 204, 255);"&gt;AI system&lt;/span&gt; or &lt;span style="font-weight: bold;"&gt;MCC&lt;/span&gt; for it... because The Old NED that I played in CBT was Their Main feature of it is having 2 side-kick or AI in your side, well you only get those AIs if you successfully finished some quests for it... that's one of the cool features...&lt;br /&gt;&lt;br /&gt;old NED Fantasy screens ( the difference )&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SyBlqAjtnKI/AAAAAAAAAMc/dzv-J_pORIg/s1600-h/ned2008427115033fr3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SyBlqAjtnKI/AAAAAAAAAMc/dzv-J_pORIg/s400/ned2008427115033fr3.jpg" alt="" id="BLOGGER_PHOTO_ID_5413438524478037154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SyBlp7f0m9I/AAAAAAAAAMU/XBCsfgGeCcE/s1600-h/ned2008426124118he7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SyBlp7f0m9I/AAAAAAAAAMU/XBCsfgGeCcE/s400/ned2008426124118he7.jpg" alt="" id="BLOGGER_PHOTO_ID_5413438523119541202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/b06NJPLn8AY&amp;amp;hl=" fs="1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IoYIasMtVqk/SyBlpVy9CoI/AAAAAAAAAMM/jJt8zj5qROI/s1600-h/ned2008425125811ft1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SyBlpVy9CoI/AAAAAAAAAMM/jJt8zj5qROI/s400/ned2008425125811ft1.jpg" alt="" id="BLOGGER_PHOTO_ID_5413438512999238274" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;But from what i've seen from the New NED, seems it falls down to the same MMORPG out there now... I mean Where's the AI system? Devs?&lt;br /&gt;&lt;br /&gt;Though This &lt;span style="font-weight: bold;"&gt;AI system&lt;/span&gt; we all know that it came from other hit &lt;span style="font-weight: bold;"&gt;MMORPGs&lt;/span&gt; out there like &lt;span style="font-weight: bold;"&gt;1st to have it; Granado Espada&lt;/span&gt; = human MCC, &lt;span style="font-weight: bold;"&gt;2nd is Prius Online&lt;/span&gt; (ANIMA) = fairy + Giant MCC, and also &lt;span style="font-weight: bold;"&gt;3rd AIKA&lt;/span&gt; = Fairy Ai(evolving AI)...&lt;br /&gt;&lt;br /&gt;Now seems this System is really Missing on the spot...(x_x).. I wonder if it will still be implemented... well good luck Wemade devs for it... But surely I still LOVE WeMade Ned Fantasy!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I give credit for &lt;span style="font-weight: bold;"&gt;Climbatiz&lt;/span&gt; &amp;amp; &lt;span style="font-weight: bold;"&gt;Stepharu&lt;/span&gt; for sharing this video to me: http://www.youtube.com/watch?v=J7WLrBo6cLU&lt;br /&gt;&lt;br /&gt;Thanks man!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Wait for me NED Fantasy! im gonna play! the korean version next year!&lt;br /&gt;Oh, I miss playing korean MMORPG like this, after playing Korean the Big hit MMORPG&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(51, 51, 255);"&gt;AION: The tower of Eternity NCSoft Korea(finished playing)&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Next on the lists next year! &lt;strong&gt;&lt;em&gt;Good thing I have accounts on this Games!&lt;br /&gt;&lt;/em&gt;&lt;/strong&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;TERA: The Exiled Realms of Arborea Hangame Korea&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;C9: The continent of Nine Hangame Korea&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;Aion EUROPE &amp;amp; North America version&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;Lime Oddessey Korea&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(0, 0, 153);"&gt;DRAGON Nest Nexon korea&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;DragonBall Online Netmarble korea&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;Blade &amp;amp; soul NCSoft korea&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;strong&gt;&lt;span style="color: rgb(0, 0, 153);"&gt;NED Fantasy WeMade Korea&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-5766430287590848224?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/5766430287590848224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=5766430287590848224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5766430287590848224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5766430287590848224'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/12/ned-fantasy-is-back.html' title='NED Fantasy is Back!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IoYIasMtVqk/SyBlqAjtnKI/AAAAAAAAAMc/dzv-J_pORIg/s72-c/ned2008427115033fr3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-5566274890950891647</id><published>2009-03-11T21:36:00.005+08:00</published><updated>2009-03-11T22:36:25.504+08:00</updated><title type='text'>Kingdom Under file II - The update</title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="font-family:georgia;font-size:130%;"&gt;Kingdom Under Fire II Q&amp;amp;A: Bringing Massively Multiplayer to RTS&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="font-size:130%;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;strong&gt;&lt;em&gt;&lt;span style="color:#3366ff;"&gt;The Kingdom Under Fire series is transforming again. Check out our Q&amp;amp;A with producer SangYoun Lee to see what changes are in store in KUFII.&lt;/span&gt;&lt;/em&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;em&gt;No doubt about it: The Kingdom Under Fire series is always changing. After dabbling in action and role-playing elements in the traditionally real-time strategy series (even combining the two in the action-heavy Kingdom Under Fire: Circle of Doom), developers are bringing it back home and online with the RTS- focused Kingdom Under Fire II. Revolving around a concept they're dubbing MOARTS (multiplayer online action real-time strategy, naturally), the game looks to be well on its way to once again redefining the KUF series. To get a better handle on the game's new direction, we spoke with Blueside's executive producer and director, SangYoun Lee. &lt;/em&gt;&lt;/div&gt;&lt;em&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;/em&gt;&lt;strong&gt;GameSpot:&lt;/strong&gt; How did you decide which direction to go in for a new KUF? The series has gone in a few different directions now, so how did you decide which way to go this time? &lt;/p&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SangYoun Lee:&lt;/strong&gt; Kingdom Under Fire II is the true sequel to Kingdom Under Fire: The Crusaders. It is being developed with the goal to perfect the genre of action real-time strategy, which was first introduced in The Crusaders. In order to achieve that goal, the elements of action and strategy must be fused perfectly well. We've implemented many deep and sophisticated game mechanics, so that the action in Kingdom Under Fire II can go beyond just delivering the fun of hack and slash; the game is designed in a way such that the action can add to the aspect of strategy by being part of its tactical gameplay. Also, we believe that the real excitement and fun of strategy games can be enjoyed when you play them with other people. To create a game that can be enjoyed by a lot of people and for a long time, we are re-creating and enhancing the online multiplayer portion of the game, to be presented with battles of unprecedented scales. &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;p align="justify"&gt;&lt;img id="BLOGGER_PHOTO_ID_5311937450643093554" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SbfK966s-DI/AAAAAAAAAL0/FAMB5qcKj44/s400/944656_022709_embed003.jpg" border="0" /&gt;&lt;strong&gt;GS:&lt;/strong&gt; How much did player feedback on the last game affect development on KUFII? &lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; A lot of user feedbacks were taken into consideration in development of the game. After the release of Kingdom Under Fire: The Crusaders, many of those who played the game gave us lots of feedbacks, and we agreed with many of the points made in those feedbacks, and it helped us a great deal in making a better sequel. The tough learning curve of the game and the aspect of strategy being a little weak in online multiplayer were pointed out as things to be improved upon. And those improvements we've implemented in Kingdom Under Fire II. The steep learning curve is no more, and the new sequel will be more accessible than ever to all gamers. As for the multiplayer aspect, we've added a number of new concepts, such as "mothership," "providing support for troops," and "capturing of bases." The tactical aspect of gameplay, encouraging the players to exploit different geographical features of each battle map, which has already been introduced in Kingdom Under Fire: The Crusaders, will also be present in the new sequel as well, and with all tactical elements mentioned above or to be revealed, Kingdom Under Fire II is going to test your tactical battle skills more rigorously than all other strategy games. You will be introduced to battles with the most extensive scope of strategic choices.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; How does this game differ from previous KUF games? &lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; The Kingdom Under Fire series is well known for its deep tactical gameplay and the intense hack-and-slash action with heroes. Kingdom Under Fire II improves upon the predecessors by showcasing blockbuster-scale battles with thousands of units rendered in more realistic and detailed graphics, all appearing onscreen simultaneously. You'll have seen nothing like it. Every controllable hero and unit comes alive with more realistic movements than ever, and the game more than doubles the number of troops that can be put under your command, therefore expanding the scope of warfare tactics. On top of that, in addition to the Human Alliance and the Dark Legion, a new third race called Encablossians will be introduced, and players will be able to choose new heroes and dozens of strange and alien-like units. Your heroes and troops can become stronger in many ways through the all-new electronic card system. All these aspects of games are there for you to enjoy in an MMO world occupied by thousands of players, and gamers will be able to go head-to-head in a variety of multiplayer online modes, such as War, Skirmish, Ladder games, and Castle Siege mode. &lt;/p&gt;&lt;img id="BLOGGER_PHOTO_ID_5311938018428900146" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SbfLe-FY0zI/AAAAAAAAAL8/32aRKEE00DE/s400/944656_022709_embed004.jpg" border="0" /&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; Will the game's story have any connection to any of the previous games? If so, where does it fit in? Will we see any familiar characters from the previous game?&lt;br /&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; Kingdom Under Fire II is set 150 years after the end of Kingdom Under Fire: The Crusaders. The story picks up after The Crusaders and Circle of Doom. At the end of the plotline covered in Circle of Doom, Regnier and Kendal emerge back into the present world after much struggle to escape from the dark dimension of Encablossa. They find out that 150 years have passed since the Encablossa War, and the world has been ravaged by Encablossians, mutated creatures born of the taint of the dark power from Encablossa. This time, Kendal plays a very important role storywise. As for which heroes from the predecessors will make a comeback, or what kinds of new heroes will be introduced, we'll reveal more information one bit at a time in the coming days. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; What can you tell us about the gameplay in this new KUF? How are you going to get so many players together online and still keep the action fun and playable? &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; Numerous players will be able to maintain their presence in the online continent of Bersia. There are going to be more than 10 thousand players registered in each server, and players will be able to travel around the online world in something called a "mothership." The persistent online world will be rendered in full 3D, and on it you will see numerous ships flying and exploring. There are many cities in this world, and soon everyone will be engaged in territorial conquests. There will be guilds and factions that you can join, and you will partake in the campaign of territorial expansion for your group. In many different geographical locations, many types of battles will take place, including multiplayer field match, online co-op missions, and the all-new castle siege battle. We are preparing different types and sizes of battlefields: small ones for two-vs.-two and three-vs.-three, or huge maps to accommodate possibly a maximum of 15-vs.-15. The number of troops that can be assigned to each player will be determined by the size and type of map where the battle is fought. Based on the result, each player will be rewarded with items, war funds, and experience points. These small field battles are what make up the big war over the whole continent, and this is how guilds and factions will function and get involved in territorial conquests.&lt;br /&gt;The Kingdom Under Fire series is transforming again. Check out our Q&amp;amp;A with producer SangYoun Lee to see what changes are in store in KUFII.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; Why did you decide to aim for a whole new genre for this game? How challenging is it going to be technically? &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; Action RTS is not at all new to us, because it was us who first created and established this genre with Kingdom Under Fire: The Crusaders. In Kingdom Under Fire II, we are trying to achieve perfection of this action RTS genre by adding the new layer of multiplayer online mode with a persistent online world where numerous players can get together and engage one another in territorial conquests, thus expanding the horizon of strategic gameplay. Our biggest technical challenge was that in order to re-create battles of such unprecedented scale with an impressive presentation onscreen, we really needed a powerful and capable graphic engine. And this was accomplished as we created the FameTech 2 engine after putting in much effort and time. Another challenge that had to be resolved was related to proper handling of the network in order to deliver smooth action, even as multiple users control thousands of units simultaneously in online multiplayer, and this took a lot of thinking and tinkering. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; Do you foresee there being drastic differences between the console and PC versions of the game from an online perspective? Will they offer the same feature and mode set? &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; The goal is to develop both versions to be almost alike in terms of online multiplayer. However, the control scheme of PC and that of consoles are quite different, so we expect there to be some small differences in that regard. Eventually, all game modes are to be available for both PC and consoles, but where we put the focus in the beginning will be quite different. For example, with the PC online version, the game is to be started off in the multiplayer online mode, and the aspect of online multiplayer holds much weight. As for the console version, we have set the direction of the development towards such that it will exploit all the strengths of consoles as platforms, so we can accommodate console gamers as another key group of our audience. Our plan is to have console versions support story campaigns with heroes as default. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; How much can you tell us about the single-player and multiplayer game modes? How robust will each be? &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; The single-player mode of Kingdom Under Fire II is going to be bigger in scale than any of the campaigns in the predecessor games. In every aspect, it's going to be more vast and massive than the single-player of The Crusaders or Heroes. The online multiplayer will be presented in an epic and massive scale accompanied by numerous MMO contents to go along. There will be over 160 spots that are going to be hot spots for territorial conflicts and guild wars. The multiplayer online mode comes with countless quests and missions to be completed. Some are story-based quests that will let the players see a glimpse of the overarching plot. Some are to be enjoyed in co-op play, and there are those in which players will be facing off one another in team battles. Besides these missions and quests, you will also be able to join guilds, own and manage territories, trade and auction items, take jobs from other players as a mercenary and whatnot, and engage in other varieties of exciting activities that can be enjoyed in an MMO game. Moreover, we will have updates on a regular basis, so the game will keep on expanding contentwise. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; What's your favorite KUFII feature? &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; Being able to play action RTS battles online! The scale of battle this game presents is unheard of in the history of wargames. With the FameTech 2 technology, a graphic engine developed in-house, soldiers of different races and fierce creatures, with breathtaking details, can appear onscreen in thousands as they engage in frantic battles. As you control your heroes, they will move in fluid and continuous movements, and you will have to maneuver skillfully to dodge hundreds of blades going for your throat. Upon selecting each set of units under your command, you will be put into their point of view and can give commands directly to focus fire on specific enemy targets. All of this can be enjoyed online, and the virtual online world of Kingdom Under Fire II will be filled with tens and thousands of players, each of his or her ambition. Organize guilds, manage your region of influence, cultivate and develop your lands. Engage in territorial conquests until one true ruler emerges in the online continent of Bersia. The game being MOARTS (multiplayer online action real-time strategy) is what will transcend the series to a whole other level. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; Can we expect some RPG elements in the game? &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; The hero characters become increasingly powerful as they defeat more foes. Sub-commanding officers and troops also gain experience and level up through battles. With earned experience points you can boost up different stats of heroes, officers, and units. Plus, there are tons of skills and spells for them to learn in order to combat the enemies more effectively. Also, all kinds of different items usable by your hero characters exist throughout the continent of Bersia, and they can be purchased, acquired through battles, and upgraded in many ways. And, of course, having RPG elements means quests and missions to be completed based on the storyline. Each hero of Kingdom Under Fire II comes with a background story, and the world is set with these characters in the overarching plot. So, it is not just one battle after another; there will be numerous story- driven missions to be completed. All the RPG elements that were present in Kingdom Under Fire: The Crusaders will be there but with more improvements on every aspect. Any further details will be elaborated at an opportune time in the future. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; We've heard about the MOARTS concept in the game. What is it and how does it work in the game? &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;SL:&lt;/strong&gt; The Kingdom Under Fire series has always offered online multiplayer since the beginning, so playing with or against other people is nothing new. What we are introducing this time, which is all new to the series, is a persistent world map, in which thousands of players will maintain their presence and have the scope of interactivity that are common in most MMO games. Now as for the official name of the genre, we've decided to call it MOARTS to prevent any players from being confused into thinking that hundreds of players will be able to fight everyone simultaneously in real time on the actual world map. The battles are handled through peer-to-peer sessions, but in terms of user-to-user interactions such as forming guilds, trading, and traveling in parties, Kingdom Under Fire II is MMO. Players will be able to form guilds, trade, and travel around the online continent of Bersia. A typical guild would have its region of influence, but at the same time, the land has to be protected from others. The guilds are encouraged to engage in territorial conquests to expand, and they gain more resources and prestige as the size of the land they control grows. The world map will be affected by the outcome of every battle that takes place among all participating players/guilds. That's the base of the online multiplayer mode.&lt;br /&gt;The battles fought between players are commenced through peer-to-peer sessions. A war is declared from one guild to another (or one player to another), and the two sides will enter a multiplayer action RTS war. They battle it out until one side is defeated. Once the session is over, the region of control will change (or stay the same) in accordance with the fight's outcome.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;GS:&lt;/strong&gt; Thanks for your time. &lt;/div&gt;&lt;br /&gt;&lt;div align="right"&gt;&lt;strong&gt;From: GameSpot&lt;/strong&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="right"&gt;&lt;em&gt;&lt;span style="font-size:85%;color:#ff6666;"&gt;thanks GameSpot for the update&lt;/span&gt;&lt;/em&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-5566274890950891647?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/5566274890950891647/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=5566274890950891647' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5566274890950891647'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5566274890950891647'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/03/kingdom-under-file-ii-update.html' title='Kingdom Under file II - The update'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IoYIasMtVqk/SbfK966s-DI/AAAAAAAAAL0/FAMB5qcKj44/s72-c/944656_022709_embed003.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-3265211879548923436</id><published>2009-03-09T19:47:00.004+08:00</published><updated>2009-03-09T20:51:22.881+08:00</updated><title type='text'>Full Metal Alchemist 2 !!! Confirmed !!!</title><content type='html'>&lt;div align="center"&gt;&lt;span style="font-family:georgia;font-size:85%;color:#993300;"&gt;&lt;strong&gt;That's Right Fan! (including me!), FULL METAL ALCHEMIST now produced by Studio&lt;br /&gt;BONES (EUREKA 7, SWORD OF A STRAINGER), is now set to release this comming APRIL 2009 Summer!!! seems, a New journey to our beloved brother in arms is going to strike back again with a re-tell from the manga version of Hit anime from the same name.&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;img id="BLOGGER_PHOTO_ID_5311155220668875378" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 281px; CURSOR: hand; HEIGHT: 400px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SbUDiJLuAnI/AAAAAAAAALk/vjZOx4V7ixw/s400/FullMetalArtBook2_500.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;=================&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;Official website launched, tantalizing hints in trailer&lt;br /&gt;Well, FMA fans, we now have a time frame. April is one of the two biggest months for anime releases in Japan (the other is October), so April of 2009 it is, for the new Fullmetal Alchemist series to start its TV run in that country.When will it appear in North America? There's been no announcement on that schedule yet. The assumption among fans, at least, tends to be that FUNimation will pick up this version of the series, as it did the first one, but no one can say anything for sure at the moment.The &lt;a href="http://www.hagaren.jp/" target="_blank"&gt;official website&lt;/a&gt; for the new series has now launched (in Japanese), and features a "teaser trailer" to get your enthusiasm roused. The site also indicates that more news is coming on December 12, in the January issue of Square Enix's &lt;a href="http://gangan.square-enix.co.jp/" target="_blank"&gt;Shonen Gangan&lt;/a&gt; magazine (again, the site is in Japanese). Hiromu Arakawa's serialization of the Fullmetal Alchemist manga that started everything is still going on in that publication, and gradually nearing a conclusion.According to the &lt;a href="http://www.animenewsnetwork.com/news/2008-12-07/new-fullmetal-alchemist-tv-anime-to-premiere-in-april" target="_blank"&gt;Anime News Network&lt;/a&gt;, the trailer from the website ran at the end of the Mobile Suit Gundam 00 season two episode last Sunday in Japan, with the voiceover saying, "New training...a fullmetal artificial limb, a body of armor...the brothers' journey begins. Fullmetal Alchemist: April 2009 Training.&lt;br /&gt;In this palm, is there hope or despair?"And while the trailer doesn't give much direct information, it does at least hint at one or two possible answers to fans' questions that have been voiced ever since the new series was announced. The brief glimpse of the artwork suggests a style closer to the manga style than to that of the original anime. This could mean nothing more, though, than simply that there are different animators involved in this production. There's still not enough information there to indicate whether the series will somehow follow the first anime and movie, or will go back and tell the manga story instead. (The two diverge considerably after the episodes involving the Greed character.)There are three other hints, though, that may be significant. The first is that the character of Alphonse is shown in his armored body instead of the human body recovered at the end of the first anime. And the character of Roy Mustang does not look as he did at the end of the anime and in the movie. These two things could hint that we'll be going back to the manga story, or they could indicate merely the background of the anime story, which would then be further developed in the second anime. We just can't say yet.However, the voiceover itself, quoted in the ANN post, may give the strongest hint: "the brothers' journey begins." (Italics mine) Combine that with Alphonse's armor, and it may indeed be telling us that we're going to see a story that goes back to the beginning, therefore likely closer to the manga than to the first anime.The Fullmetal Alchemist story still intrigues thousands and thousands of fans all over the world. Now the information being gradually (tantalizingly!) revealed about the new series is kindling fresh enthusiasm, as FMA fans speculate about and anticipate the next stage of this marvelous adventure we're all on.&lt;/div&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5311164211953959154" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SbULtgVIgPI/AAAAAAAAALs/rgeUl8I4iRw/s400/fma.bmp" border="0" /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;span style="font-size:78%;"&gt;Source: FireFox News : &lt;/span&gt;&lt;a href="http://firefox.org/news/articles/2307/1/Fullmetal-Alchemist-2-set-to-premiere-in-Japan-in-April/Page1.html"&gt;&lt;span style="font-size:78%;"&gt;http://firefox.org/news/articles/2307/1/Fullmetal-Alchemist-2-set-to-premiere-in-Japan-in-April/Page1.html&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-3265211879548923436?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/3265211879548923436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=3265211879548923436' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3265211879548923436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3265211879548923436'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/03/full-metal-alchemist-2-confirmed.html' title='Full Metal Alchemist 2 !!! Confirmed !!!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_IoYIasMtVqk/SbUDiJLuAnI/AAAAAAAAALk/vjZOx4V7ixw/s72-c/FullMetalArtBook2_500.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-5214940814642498071</id><published>2009-02-27T22:01:00.001+08:00</published><updated>2009-02-27T22:03:10.255+08:00</updated><title type='text'>Aika The Big update!!!</title><content type='html'>&lt;div style="text-align: center; color: rgb(204, 0, 0);"&gt;&lt;span style="font-family: georgia;"&gt;&lt;strong&gt;&lt;span style="font-size: 180%;"&gt;AIKA presents ‘Battle Field’ and ‘Hell Mode’ in the Newest Update&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;span style="font-family: arial; color: rgb(51, 51, 255);"&gt;Seoul, Korea – February 24, 2009 – HanbitSoft announced that AIKA ONLINE, a 1000 vs. 1000 massive battle MMORPG developed by JoyImpact, has updated newest features to the game. This is the first time since the open beta to update on new system features in large. Until now, AIKA had been making balance adjustments, adding items for user convenience and etc.&lt;br /&gt;&lt;br /&gt;This most recent update focuses on strengthening the battle system. It includes:&lt;br /&gt;&lt;br /&gt;- A new battle system called ‘Battle Field’. In Battle Field, compensations through war go directly to the gamers unlike other systems, where the nation or the master gets them all. Also, Battle Field eliminates the participants to 48 people at a time, in order to avoid unbalanced PvP. By having certain environment, players are encouraged to combat with more strategy and skill to win. Various missions such as Team Death Match, and customizing system, to allow the players to design their own field for more unique combat, will be added in the future.&lt;br /&gt;&lt;br /&gt;- ‘Hell Mode’, the most difficult level in instant dungeon, is updated initially in Ushula Dungeon. Only the characters of at least level 50 can enter the dungeon, and only once in a day. In Hell Mode, players can win high-level items that are stronger and unique, and meet with stronger monsters.&lt;br /&gt;&lt;br /&gt;There will be larger update next month. It will be larger in scale and various in details.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold;font-size:78%;" &gt;~From Jannelle's Espresso&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-5214940814642498071?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/5214940814642498071/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=5214940814642498071' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5214940814642498071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5214940814642498071'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/02/aika-big-update.html' title='Aika The Big update!!!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-9092436615167540840</id><published>2009-02-27T21:49:00.003+08:00</published><updated>2009-02-27T21:55:19.383+08:00</updated><title type='text'>GRANADO ESPADA !!! Reach the Peaks of 30 Billion Won in sales!</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-size:85%;"&gt;That's right, Granado Espada of Hanbitsoft reach 30 billion won in sales last year. Here is the news from Janelle of Hanbitsoft.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;font-size:85%;" &gt;--------------&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-family: georgia;"&gt;&lt;strong&gt;&lt;span style="font-size: 180%;"&gt;Granado Espada Breaks Through 30billion Accumulated Sales&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: georgia;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family: georgia;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family: georgia;"&gt;Seoul, Korea – February 17, 2009 – &lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;HanbitSoft Inc&lt;/span&gt;, announced that a well known &lt;span style="font-weight: bold;"&gt;MMORPG &lt;span style="color: rgb(153, 51, 0);"&gt;GRANADO ESPADA&lt;/span&gt;&lt;/span&gt; had exceeded &lt;span style="font-weight: bold; color: rgb(255, 102, 102);"&gt;30billion&lt;/span&gt; won in the accumulated sales last year. This record was reached before it had its third anniversary in open beta in February of 2006. Shown by the accomplishment, Granado Espada now is one of the top sellers of the company.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: georgia;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: georgia;"&gt;Grandado Espada is currently played in 30 countries by more than 20milion subscribers around the world. The game is especially popular in Japan and South East countries, and more and more gamers join to play in Russia, North American and Europe every day.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: right;"&gt;&lt;span style="font-weight: bold; color: rgb(255, 153, 102);font-size:78%;" &gt;~from Janelle's Espresso&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;-------&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(153, 51, 0);font-size:85%;" &gt;&lt;br /&gt;Granado Espada now reached RUSSIA! rejoice for the Russian Server built last year!&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-9092436615167540840?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/9092436615167540840/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=9092436615167540840' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/9092436615167540840'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/9092436615167540840'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/02/granado-espada-reach-peaks-of-30.html' title='GRANADO ESPADA !!! Reach the Peaks of 30 Billion Won in sales!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-2096749668923663043</id><published>2009-02-21T07:56:00.003+08:00</published><updated>2009-02-21T08:01:42.403+08:00</updated><title type='text'>MABINOGI Heroes Soon calls for Close Beta!</title><content type='html'>&lt;div style="font-weight: bold; text-align: center;"&gt;&lt;span style="font-size:100%;"&gt;MABINOGI Heroes Soon calls for Close Beta!&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;Period of Application for Close Beta Registration and Beta Test will be on March 6 ~ April 5.&lt;br /&gt;&lt;br /&gt;Based on Press, Mabinogi Heroes Finally stated that 1st Beta Test for the game will be and expected between this March ~ April of this said year.&lt;br /&gt;&lt;br /&gt;In the last 18 days, mmorpg game rating board, Mabinogi Heroes recieved the confirmation for Trial and review. &lt;span style="font-weight: bold;"&gt;NEXON&lt;/span&gt; announces the application for The Beta Test evaluation for the game will be&lt;span style="font-weight: bold;"&gt; (March 6 ~ April 5)&lt;/span&gt;, and also announces; The game is now rated to +15 years old and above.&lt;br /&gt;&lt;br /&gt;Through that Period of test and reviews, applicants will be given a chance to test the game freely. *Note: &lt;span style="color: rgb(255, 102, 102);"&gt;NEXON's offcial beta test is still unclear, this may still change in the near comming board results and may still come up with a new plan base on the situation, NEXON said.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The beta test for Mabinogi Heroes will be focusing on the reliability and services of the game.&lt;br /&gt;&lt;br /&gt;Test results and the development of the service schedule will be determined depending on the circumstances.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Studio NEXON who also develop the 1st MABINOGI and MABINOGI HEROES is also a shared name of the popular fantasy world game style is ratherly categorized as MORPG, with the implementation of &lt;span style="font-weight: bold; color: rgb(255, 0, 0);"&gt;VALVE&lt;/span&gt;'s ACTION SOURCE ENGINE, A powerful physics engine that applied to destroy most visible things and elements and can be used also directly as a material.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;C9 will start its beta next week, until MABINOGI HEROES rises up slowly revealing the interrest of most gamers.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IoYIasMtVqk/SZ9DbiENRgI/AAAAAAAAALc/MlIw2h0O65k/s1600-h/20090220144408_11f182f3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 150px;" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SZ9DbiENRgI/AAAAAAAAALc/MlIw2h0O65k/s400/20090220144408_11f182f3.jpg" alt="" id="BLOGGER_PHOTO_ID_5305033026345715202" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-weight: bold;"&gt;GAME BOARD RATING with MABINOGI HEROES, evaluation period of 3.6 ~ 4.5&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SZ9Dbnr-rmI/AAAAAAAAALU/gXbMrjKPyv8/s1600-h/20090220144350_f75e26be.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 214px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SZ9Dbnr-rmI/AAAAAAAAALU/gXbMrjKPyv8/s400/20090220144350_f75e26be.jpg" alt="" id="BLOGGER_PHOTO_ID_5305033027854708322" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(51, 51, 255);"&gt;A DARK &amp;amp; INTENSE ACTION Has opened the door of MABINOGI : HEROES.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-2096749668923663043?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/2096749668923663043/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=2096749668923663043' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/2096749668923663043'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/2096749668923663043'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/02/mabinogi-heroes-soon-calls-for-close.html' title='MABINOGI Heroes Soon calls for Close Beta!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IoYIasMtVqk/SZ9DbiENRgI/AAAAAAAAALc/MlIw2h0O65k/s72-c/20090220144408_11f182f3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-6334023968638300513</id><published>2009-02-14T15:21:00.004+08:00</published><updated>2009-02-14T16:52:02.462+08:00</updated><title type='text'>C9: Continent of the Ninth Enters 1st CBT now!</title><content type='html'>&lt;div style="text-align: justify;"&gt;Ok, Recently I got a fresh news on THISISGAME. Yes, C9 is now recruiting CBT'ers on the main C9 website http://c9.hangame.com&lt;br /&gt;&lt;br /&gt;C9 will be recruiting 10,000 Close Beta Testers beginning Feb. 12, 2009, base on the website, hangame's C9 will have 2 Close Beta Calls, and the 1st call has just began, after the 1st call of CB, later there will be another round... that would be soon. CB sign ups will be recruited in 12 days, from Feb 12 ~ 22 of this month.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SZZy1NFP6jI/AAAAAAAAALM/-46DC54fLq4/s1600-h/20090212163833_6d407be9.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 358px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SZZy1NFP6jI/AAAAAAAAALM/-46DC54fLq4/s400/20090212163833_6d407be9.jpg" alt="" id="BLOGGER_PHOTO_ID_5302551869645646386" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IoYIasMtVqk/SZZy1MsamxI/AAAAAAAAALE/SJznD48E0ok/s1600-h/20090212161538_76e5d5b7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 361px; height: 400px;" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SZZy1MsamxI/AAAAAAAAALE/SJznD48E0ok/s400/20090212161538_76e5d5b7.jpg" alt="" id="BLOGGER_PHOTO_ID_5302551869541489426" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;C9 has just added 500 channels on the big event of the 1st CBT, and now, they are only waiting for the testers to come. CBT is expected to begin Feb. 24, 2009 based on the main website.&lt;br /&gt;&lt;br /&gt;*note: There are big changes on HANGAME sign-up registration, as you will see on the picture above, to be able to join the CBT, Hangame members and new members is expected to input "REAL KOREAN PHONE NUMBER" to be able to verify the sign up... I believe even the old members of HANGAME, Including me will be prompted to verify the sign-up for C9. So good luck guys...&lt;br /&gt;&lt;br /&gt;oh by the way... I just upgraded my old hangame account, and i just successfully signed up for C9 close beta phase... and im now waiting for feb. 24, for the CB to start and get the client downloaded... hmm, but im still not sure if i got it... well... lets just see...&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-6334023968638300513?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/6334023968638300513/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=6334023968638300513' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6334023968638300513'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6334023968638300513'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/02/c9-continent-of-ninth-enters-1st-cbt.html' title='C9: Continent of the Ninth Enters 1st CBT now!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IoYIasMtVqk/SZZy1NFP6jI/AAAAAAAAALM/-46DC54fLq4/s72-c/20090212163833_6d407be9.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-4380770248025513562</id><published>2009-02-05T12:34:00.006+08:00</published><updated>2009-02-05T13:08:25.821+08:00</updated><title type='text'>CLOSE BETA FOR CANHEL - HardCore MMORPG</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-size:85%;"&gt;&lt;strong&gt;&lt;span style="color:#cc6600;"&gt;                                                                                 CanHel - For-D MMORPG&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;Yes, Its Another Korean MMORPG, a Hardcore genre. Well after Grevity's Hardcore/Horror MMORPG Requiem: Bloodymare... Here comes a new one, though not so new in these genres... I'm probably Go join the Close Beta this coming February 16... I got my account ready for the CBT few days from now along with my friend.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5299173873144899490" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SYpyj7fVJ6I/AAAAAAAAAKs/yakB1pvQUig/s400/%25ED%2581%25B4%25EB%25A0%2588%25EB%25A6%25AD%2520%25EC%2597%25AC.jpg" border="0" /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5299173873916194066" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SYpyj-XOLRI/AAAAAAAAAKk/gGurwk2XTJY/s400/%25EB%25A9%2594%25EC%259D%25B4%25EC%25A7%2580.jpg" border="0" /&gt; &lt;img id="BLOGGER_PHOTO_ID_5299174247040082210" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SYpy5sW44SI/AAAAAAAAAK8/OYvXyKZwaY0/s400/Canhel_Capture_200901221441380906.jpg" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Close Beta Sign-up begin last Jan. 30, 2008 will end on February 16, 2009... The CBT sign-up result will be posted on the said End date.&lt;br /&gt;&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5299173873906111618" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 300px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SYpyj-U0VII/AAAAAAAAAKc/_5tbayE0bHw/s400/Canhel_Capture_200810311643370812.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5299174240462265762" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 250px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SYpy5T2nXaI/AAAAAAAAAK0/BnC1-IirhkE/s400/Canhel_Capture_200812291900000609.jpg" border="0" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-size:85%;"&gt;So far Im still trying to know about this game if it has a unique feature...&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-4380770248025513562?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/4380770248025513562/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=4380770248025513562' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/4380770248025513562'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/4380770248025513562'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/02/close-beta-for-canhel-hardcore-mmorpg.html' title='CLOSE BETA FOR CANHEL - HardCore MMORPG'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IoYIasMtVqk/SYpyj7fVJ6I/AAAAAAAAAKs/yakB1pvQUig/s72-c/%25ED%2581%25B4%25EB%25A0%2588%25EB%25A6%25AD%2520%25EC%2597%25AC.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-3639245902780990663</id><published>2009-02-05T10:54:00.002+08:00</published><updated>2009-02-05T12:28:34.198+08:00</updated><title type='text'>MySpace: 90,000 sex offenders removed in two years (Reuters)</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;NEW YORK (Reuters) - The online networking site MySpace has identified and barred some 90,000 registered sex offenders from using the site over the last two years, MySpace revealed to an investigative task force on Tuesday.&lt;br /&gt;&lt;br /&gt;The "shocking" number was 40,000 more than MySpace had previously acknowledged, according to Connecticut Attorney General Richard Blumenthal, a co-chairman of the task force of state attorneys general looking into sex offenders' use of social networking.&lt;br /&gt;&lt;br /&gt;MySpace, owned by News Corp.'s Fox Interactive Media digital division, disclosed the figures to the task force in response to a subpoena.&lt;br /&gt;&lt;br /&gt;"This shocking revelation, resulting from our subpoena, provides compelling proof that social networking sites remain rife with sexual predators," Blumenthal said in a statement.&lt;br /&gt;&lt;br /&gt;Blumenthal's office said it was awaiting a response to a similar subpoena issued to Facebook, another popular social networking site that his office said also might host "substantial numbers of convicted offenders."&lt;br /&gt;&lt;br /&gt;Facebook's Chief Privacy Officer Chris Kelly said in a statement it was working with Blumenthal's office but said the site had "not yet had to handle a case of a registered sex offender meeting a minor through Facebook."&lt;br /&gt;&lt;br /&gt;"Unlike MySpace or other social networking sites, Facebook has always enforced a real-name culture and has developed and deployed social verification and powerful privacy rules that allow people to interact in a safer and more trusted environment," the statement said.&lt;br /&gt;&lt;br /&gt;Two years ago, MySpace commissioned background verification firm Sentinel Safe Tech Holdings Corp. to create a national database of sex offenders after reports that some of its teenage users were abducted by sex predators.&lt;br /&gt;&lt;br /&gt;Sentinel operates a U.S. database of sex offenders that includes as many as 120 details for each offender, from their names and addresses to their scars and tattoos, Sentinel Chief Executive John Cardillo said.&lt;br /&gt;&lt;br /&gt;Before the national database was created, information on convicted sex offenders was available only locally.&lt;br /&gt;&lt;br /&gt;MySpace said on Tuesday the technology had enabled it to identify 90,000 users as registered sex offenders -- people who have been found guilty of sex crimes and ordered to register with law enforcement officials -- and had removed and blocked them from the site.&lt;br /&gt;&lt;br /&gt;"We can confirm that MySpace has removed these individuals from our site and is providing data about these offenders to any law enforcement agency including the Attorney General's in Connecticut," MySpace's Chief Security Officer Hemanshu Nigam said in a statement.&lt;br /&gt;&lt;br /&gt;(Reporting by Edith Honan; Editing by Ellen Wulfhorst and Philip Barbara)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;color:#cc6600;"&gt;&lt;strong&gt;&lt;em&gt;Source: http://tech.yahoo.com/news/nm/20090203/tc_nm/us_myspace_offenders&lt;/em&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;em&gt;I mean, WHAT IN THE HELL?!!, damn, I can't believe this shocking news... good thing i have both my safe account on those 2 community sites.&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-3639245902780990663?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/3639245902780990663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=3639245902780990663' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3639245902780990663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3639245902780990663'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/02/myspace-90000-sex-offenders-removed-in.html' title='MySpace: 90,000 sex offenders removed in two years (Reuters)'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-2753004788170799769</id><published>2009-01-23T12:12:00.004+08:00</published><updated>2009-02-02T10:52:46.391+08:00</updated><title type='text'>TERA : The Exiled Realm of Arborea</title><content type='html'>&lt;span style="font-family:georgia;font-size:85%;"&gt;BlueHole Studio previewsly announced about Project S1 game, in the level of realism of non-combat targetting, with heavily graphics and all the elements of MMORPG from political and economic on a dimentional step of next generation game.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5294361275904933554" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 264px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SXlZh5rlvrI/AAAAAAAAAKM/3f2Zq2JTQs4/s400/f_174158_7.jpg" border="0" /&gt;&lt;br /&gt;TERA: The Exiled Realm of Arborea, from the ancient Greek name "The world".&lt;br /&gt;&lt;br /&gt;The next-generation Oriental MMORPG of Mythical and Human world. A fusion of fantasy and the beyond world of imagination brings with fantastic graphics. Added with action and world exploration experiences with community of An enhanced MMORPG.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5294361269132221602" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SXlZhgc2XKI/AAAAAAAAAKE/JEtnCJg1iAo/s400/f_174158_3.jpg" border="0" /&gt;&lt;br /&gt;Particularly, Timing, direction, and distance called non-targetting is one of the game's main feature, newly adopted to strengthen and improve the manipulation and inhance the fight of a user from the irregular way of combat from previews mmorpgs.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5294361265732719458" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SXlZhTyWE2I/AAAAAAAAAJ8/ViOX1cM8WYE/s400/f_174158_2.jpg" border="0" /&gt;&lt;br /&gt;non-targetting is one way of attacking without targetting a specific thing.&lt;br /&gt;&lt;br /&gt;It is the way to experience realistic fight and full of tension with non-targetting in TERA.&lt;br /&gt;&lt;br /&gt;In addition, TERA has SIX races with EIGHT kinds of CLASSES to choose from.&lt;br /&gt;&lt;br /&gt;The development period of 3 years in the making costs for about 32,000,000,000 Won, a blockbuster masterpiece.&lt;br /&gt;This MMORPG was presented as the 3rd most costly in the year 2007 for about 320 million won in development and in investment making it a blockbuster masterpiece. The graphics and the game system is ready to compete with other games. The game is near-perfect for it's performance and will introduce more differentiated contents.&lt;br /&gt;&lt;img id="BLOGGER_PHOTO_ID_5294361263568202562" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SXlZhLuSK0I/AAAAAAAAAJ0/GyE4mXzAHko/s400/f_174158_1.jpg" border="0" /&gt;&lt;br /&gt;Fantastic Graphics. TERRA introduces on its own design technology and the plan to be on massive scale, vast fields and cities to NPC and monsters that can provide extensive contents that cannot be compared to other existing games. This will lead the trip.&lt;br /&gt;&lt;br /&gt;The Action is trully maximized in battle. The game is on its best in 3D action with the taste of First Person and can be adjusted from direction, distances at the same time, bringing more tension to the gameplay.&lt;br /&gt;&lt;br /&gt;The Timing is delicate on the actual combat, distance and direction is needed because you attack freely without targetting and that will make the game more realistic and easy to manipulate.&lt;br /&gt;&lt;br /&gt;Old elements of MMORPG is still intact, the use of magic, swords and heals to defeat the enemy is basically the phenomnal experience.&lt;br /&gt;&lt;br /&gt;Mutual interations that affect the community, while the game provides extreme action, other than picking a fight, the game introduces Trading, food production and more than a bond to other users with enhanced community.&lt;br /&gt;&lt;br /&gt;In particular, these communities will derive from the TERRA's unique political system, The only POWER to POWER to rule the world, that will bring users to a reality-based game system to participate in politics in the online gaming world.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-2753004788170799769?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/2753004788170799769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=2753004788170799769' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/2753004788170799769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/2753004788170799769'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/01/tera-exiled-realm-of-arborea.html' title='TERA : The Exiled Realm of Arborea'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IoYIasMtVqk/SXlZh5rlvrI/AAAAAAAAAKM/3f2Zq2JTQs4/s72-c/f_174158_7.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-6363227348345915904</id><published>2009-01-23T10:29:00.006+08:00</published><updated>2009-01-23T12:08:02.190+08:00</updated><title type='text'>NHN - Hangames reveals TERA for 2009!</title><content type='html'>&lt;div align="center"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt;&lt;span style="font-family:georgia;"&gt;Yes, another mmorpg to be anticipated for, this summer 2009!&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:georgia;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div align="center"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;Hangames reveal Project S1 : &lt;strong&gt;TERA: The Exiled Realm of Arborea&lt;/strong&gt; is one of the latest to be published by Hangame from NHN Games "Bluehole Studio". Great graphics with new Feature combat style. An MMORPG with &lt;strong&gt;Non-Targeting battle mode&lt;/strong&gt;, which means a player no longer to target a certain monster to hit, for almost MMORPG out there, common battle style is pointing the mouse into a monster just to hit, slash and kill. Now NHN Games introduce the new game style to be able for the players to feel the realistic battle mode in a free world using Non-targeting battle mode.&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:georgia;"&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;div align="center"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5294313319595461522" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; HEIGHT: 333px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SXkt6egbS5I/AAAAAAAAAJs/-wIrWFnKDoA/s400/TERA_03.jpg" border="0" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div align="center"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;If Aion : The Tower of Eternity got the wonders in heavens, There are more to see in the land too, in TERA : The Exiled Realm of Arborea.&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-family:georgia;font-size:78%;color:#3333ff;"&gt;*vocabulary = TERA means for Land, earth, or soil.&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:78%;color:#3333ff;"&gt;Game design is total Epic style MMORPG with great medival-heavenly arts and armors, from great beyond imagination castles of Land and epicly designed creatures.&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:78%;color:#3333ff;"&gt;There are alot to see into this up coming MMORPG, Pvp is totally massive, with RvR and Raid quests to go with.&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:85%;color:#ff6600;"&gt;I'd say, this is the best MMORPG that NHN - Hangame have made!&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:78%;color:#3333ff;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:78%;color:#3333ff;"&gt;~~~~~~~~~~~~~~~~~~~~~~~~~~&lt;/span&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;span style="font-size:78%;color:#ff6600;"&gt;Close Beta for TERA is expected to happen Summer 2009&lt;/span&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;object width="430" height="346" class="BLOG_video_class" id="BLOG_video-ade62942c974314c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v11.nonxt2.googlevideo.com/videoplayback?id%3Dade62942c974314c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331797885%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D4E2010572BA8BEEAF049DCB9FF1DE61E7102DA64.2998224D0E3CAF439D8B750A57E9F8D39857FD43%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dade62942c974314c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DtY7RBF5WmCwwttkto4DXjKLifms&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="430" height="346" bgcolor="#FFFFFF"flashvars="flvurl=http://v11.nonxt2.googlevideo.com/videoplayback?id%3Dade62942c974314c%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331797885%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D4E2010572BA8BEEAF049DCB9FF1DE61E7102DA64.2998224D0E3CAF439D8B750A57E9F8D39857FD43%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dade62942c974314c%26offsetms%3D5000%26itag%3Dw160%26sigh%3DtY7RBF5WmCwwttkto4DXjKLifms&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;------------------------------------------------&lt;/p&gt;&lt;span style="font-family:lucida grande;font-size:85%;"&gt;&lt;p&gt;&lt;br /&gt;Game Title : 테라 (TERA)&lt;br /&gt;Publisher: &lt;a href="http://64.233.189.100/translate_c?hl=en&amp;amp;sl=ko&amp;amp;tl=en&amp;amp;u=http://www.bluehole.net/&amp;amp;usg=ALkJrhjlylZPiNTULGTCqZFyfFJwZZhAMQ" target="_blink"&gt;블루홀스튜디오&lt;/a&gt; (Blue Hole Studio)&lt;br /&gt;Official Site: &lt;a title="http://" href="http://tera.hangame.com/" targrt="_blink"&gt;http://tera.hangame.com/&lt;/a&gt;&lt;br /&gt;Test server: 비운영중&lt;br /&gt;Status / Schedule: Developement&lt;br /&gt;RATING: TBD&lt;br /&gt;Genre: Strategy, MMO, MMORPG&lt;br /&gt;Service Type: TBA&lt;/p&gt;&lt;p&gt;About TERA : The Exiled Realms of Arborea&lt;/p&gt;&lt;p&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-6363227348345915904?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=ade62942c974314c&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/6363227348345915904/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=6363227348345915904' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6363227348345915904'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6363227348345915904'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/01/nhn-hangames-reveals-tera-for-2009.html' title='NHN - Hangames reveals TERA for 2009!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IoYIasMtVqk/SXkt6egbS5I/AAAAAAAAAJs/-wIrWFnKDoA/s72-c/TERA_03.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-8447481863519972086</id><published>2009-01-03T08:48:00.001+08:00</published><updated>2009-01-03T08:49:58.826+08:00</updated><title type='text'>Welcome 2009!</title><content type='html'>&lt;div align="center"&gt;&lt;strong&gt;&lt;span style="font-size:130%;color:#ff0000;"&gt;Happy new Year! Blogspot! another year has come for more new things to be written!&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-8447481863519972086?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/8447481863519972086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=8447481863519972086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8447481863519972086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8447481863519972086'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2009/01/welcome-2009.html' title='Welcome 2009!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-944118251979991563</id><published>2008-11-26T10:33:00.003+08:00</published><updated>2008-11-26T11:22:00.054+08:00</updated><title type='text'>BATMAN : Gotham Knight [ANIME Version]</title><content type='html'>&lt;div style="text-align: justify;"&gt;Ok, This is really interesting... After all these years of waiting.. my dreams come true at last... I imagine a long time ago when I was still young... That "what if BATMAN becomes an ANIME version?" that's the thoughts that wandered on my mind long time ago. And the day came... its like Wow! it is really true! I was amazed, I can't believe it for the 1st time i saw this movie, running in 1 Hour and 15 mins of non stop cropted action.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IoYIasMtVqk/SSzAjv7UhcI/AAAAAAAAAH0/-1u18m1N_e0/s1600-h/wp6_1200x1024.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SSzAjv7UhcI/AAAAAAAAAH0/-1u18m1N_e0/s400/wp6_1200x1024.jpg" alt="" id="BLOGGER_PHOTO_ID_5272800984137237954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SSzAjoOfMrI/AAAAAAAAAHs/kZHekJxN7JQ/s1600-h/wp5_1200x1024.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SSzAjoOfMrI/AAAAAAAAAHs/kZHekJxN7JQ/s400/wp5_1200x1024.jpg" alt="" id="BLOGGER_PHOTO_ID_5272800982070145714" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IoYIasMtVqk/SSzAik00RXI/AAAAAAAAAHk/5myrT4MtM4g/s1600-h/wp3_1200x1024.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SSzAik00RXI/AAAAAAAAAHk/5myrT4MtM4g/s400/wp3_1200x1024.jpg" alt="" id="BLOGGER_PHOTO_ID_5272800963977299314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SSzAicwIh6I/AAAAAAAAAHc/I2KxAH2ibLc/s1600-h/wp2_1200x1024.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 320px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SSzAicwIh6I/AAAAAAAAAHc/I2KxAH2ibLc/s400/wp2_1200x1024.jpg" alt="" id="BLOGGER_PHOTO_ID_5272800961810171810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://myspacetv.com/index.cfm?fuseaction=vids.individual&amp;amp;videoid=32526530"&gt;Batman Gotham Knight - Official Trailer&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://lads.myspace.com/videos/vplayer.swf" flashvars="m=32526530&amp;amp;v=2&amp;amp;type=video" type="application/x-shockwave-flash" width="430" height="346"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;This is A 6 part cropted movie from the best hit Batman producers... 6 Japanese Animation celebrating directors, 6 part of anime version of Batman story...&lt;br /&gt;and 1 International acclaimed Anime movie... imagine those 6 japanese anime directors in 1 anime movie! BATMAN : Gotham Knight.&lt;br /&gt;Here you can see 6 different types of BATMAN adaptation to Japanese arts... you can decide which of the 6 batman suits on your tastes.&lt;br /&gt;&lt;br /&gt;The animation is really splendid, A top Japanese Animation quality, from perspective to the motion movements, -- I like the Japanese style of "Slow-motion" of Batman's dynamic moves! i really imagine those tons of In-betweens per second in animation...&lt;br /&gt;since my job is an Animation artist.&lt;br /&gt;&lt;br /&gt;Digital coloring is really cool, combining the 2d art with CGI background. The casts are in good mood, there's no dull moment in voice acting. Starring the voice talent of Kevin Conroy, he's really awesome in Batman's voice.&lt;br /&gt;&lt;br /&gt;The OST is great, you'll feel the Batman inside you when hearing the Batman theme while watching it, The OST is really new from the ears, but the Batman theme remains&lt;br /&gt;in the music through this new Batman theme.&lt;br /&gt;&lt;br /&gt;In this 6 part special, there are 2 major villains, DEADSHOT and the KILLER CROC. The animation is well done in this 2 enemies. Great job!&lt;br /&gt;&lt;br /&gt;i saw few of well known Anime studio from the ending credits, few of them is GONZO studio, and XEBEC which is known in some good anime releases...&lt;br /&gt;&lt;br /&gt;here are few original clips from the Movie itself.&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;a href="http://myspacetv.com/index.cfm?fuseaction=vids.individual&amp;amp;videoid=32526530"&gt;Batman Gotham Knight - Official Trailer&lt;/a&gt;&lt;br /&gt;&lt;embed src="http://lads.myspace.com/videos/vplayer.swf" flashvars="m=32526530&amp;amp;v=2&amp;amp;type=video" type="application/x-shockwave-flash" width="430" height="346"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://myspacetv.com/index.cfm?fuseaction=vids.individual&amp;amp;videoid=32526278"&gt;Batman Gotham Knight - Sizzle Reel&lt;/a&gt;&lt;br /&gt;&lt;embed src="http://lads.myspace.com/videos/vplayer.swf" flashvars="m=32526278&amp;amp;v=2&amp;amp;type=video" type="application/x-shockwave-flash" width="430" height="346"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;amp;videoid=37439517"&gt;Batman Gotham Knight - Discussion&lt;/a&gt;&lt;br /&gt;&lt;object width="425" height="360"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="movie" value="http://mediaservices.myspace.com/services/media/embed.aspx/m=37439517,t=1,mt=video"&gt;&lt;embed src="http://mediaservices.myspace.com/services/media/embed.aspx/m=37439517,t=1,mt=video" allowfullscreen="true" type="application/x-shockwave-flash" width="425" height="360"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;now out in DVD stores! grab a copy now!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-944118251979991563?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/944118251979991563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=944118251979991563' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/944118251979991563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/944118251979991563'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/11/batman-gotham-knight-anime-version.html' title='BATMAN : Gotham Knight [ANIME Version]'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IoYIasMtVqk/SSzAjv7UhcI/AAAAAAAAAH0/-1u18m1N_e0/s72-c/wp6_1200x1024.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-2173369651849727639</id><published>2008-11-23T12:21:00.001+08:00</published><updated>2008-11-23T12:22:39.465+08:00</updated><title type='text'>JOIN NOW!!! AION CHINA BETA!!</title><content type='html'>&lt;a href="http://act.aion.sdo.com/Project/ActArea/tuijian/tuijian.asp?uid=129032"&gt;http://act.aion.sdo.com/Project/ActArea/tuijian/tuijian.asp?uid=129032&lt;/a&gt;&lt;br /&gt;&lt;a href="http://act.aion.sdo.com/Project/ActArea/tuijian/tuijian.asp?uid=129032"&gt;http://act.aion.sdo.com/Project/ActArea/tuijian/tuijian.asp?uid=129032&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-2173369651849727639?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/2173369651849727639/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=2173369651849727639' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/2173369651849727639'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/2173369651849727639'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/11/join-now-aion-china-beta_23.html' title='JOIN NOW!!! AION CHINA BETA!!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-8870516848167576695</id><published>2008-11-23T12:21:00.000+08:00</published><updated>2008-11-23T12:22:38.655+08:00</updated><title type='text'>JOIN NOW!!! AION CHINA BETA!!</title><content type='html'>&lt;a href="http://act.aion.sdo.com/Project/ActArea/tuijian/tuijian.asp?uid=129032"&gt;http://act.aion.sdo.com/Project/ActArea/tuijian/tuijian.asp?uid=129032&lt;/a&gt;&lt;br /&gt;&lt;a href="http://act.aion.sdo.com/Project/ActArea/tuijian/tuijian.asp?uid=129032"&gt;http://act.aion.sdo.com/Project/ActArea/tuijian/tuijian.asp?uid=129032&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-8870516848167576695?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/8870516848167576695/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=8870516848167576695' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8870516848167576695'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8870516848167576695'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/11/join-now-aion-china-beta.html' title='JOIN NOW!!! AION CHINA BETA!!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-6002020107483221466</id><published>2008-11-22T15:40:00.001+08:00</published><updated>2008-11-22T15:40:40.043+08:00</updated><title type='text'>Richard Garriott\'s Tabula Rasa® - Information for our subscribers</title><content type='html'>&lt;a href="http://www.rgtr.com/news/latest_news/information_for_our_subscriber.html"&gt;Richard Garriott's Tabula Rasa® - Information for our subscribers&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Posted using &lt;a href="http://sharethis.com"&gt;ShareThis&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-6002020107483221466?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/6002020107483221466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=6002020107483221466' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6002020107483221466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6002020107483221466'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/11/richard-garriott-tabula-rasa.html' title='Richard Garriott\&amp;#39;s Tabula Rasa® - Information for our subscribers'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-4117149319592170796</id><published>2008-11-10T10:37:00.006+08:00</published><updated>2008-11-10T10:52:31.585+08:00</updated><title type='text'>Pretty Aion Models</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;Ok, see these Pretty Korean models for the most anticipated MMORPG &lt;span style="color: rgb(51, 51, 255);"&gt;AioN : The Tower of Eternity&lt;/span&gt;. The Costume is well crafted and not to mention, if ever PlayNC make a digital live video of the game? I would like to see these girls on custume on big screen! wow... &lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SReg8bPJ_3I/AAAAAAAAAG4/CcsWM0cOLCs/s1600-h/models.jpeg.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SReg8bPJ_3I/AAAAAAAAAG4/CcsWM0cOLCs/s400/models.jpeg.jpg" alt="" id="BLOGGER_PHOTO_ID_5266855249197006706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SReg8NL8t6I/AAAAAAAAAGw/_VykuJoCKW4/s1600-h/group3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 278px; height: 400px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SReg8NL8t6I/AAAAAAAAAGw/_VykuJoCKW4/s400/group3.jpg" alt="" id="BLOGGER_PHOTO_ID_5266855245425457058" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SReguHgm8_I/AAAAAAAAAGo/OYc_WvG8sVk/s1600-h/group2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SReguHgm8_I/AAAAAAAAAGo/OYc_WvG8sVk/s400/group2.jpg" alt="" id="BLOGGER_PHOTO_ID_5266855003383329778" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SRegtsnUWpI/AAAAAAAAAGg/-S0bXpSZUqw/s1600-h/group1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 280px; height: 400px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SRegtsnUWpI/AAAAAAAAAGg/-S0bXpSZUqw/s400/group1.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854996163713682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SRegs0e7JdI/AAAAAAAAAGY/Fmk2RsGckf0/s1600-h/file93.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 267px; height: 400px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SRegs0e7JdI/AAAAAAAAAGY/Fmk2RsGckf0/s400/file93.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854981096121810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegsv2a6fI/AAAAAAAAAGQ/7Hlz4FDPH-c/s1600-h/file92.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 267px; height: 400px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegsv2a6fI/AAAAAAAAAGQ/7Hlz4FDPH-c/s400/file92.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854979852495346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IoYIasMtVqk/SRegshPd3VI/AAAAAAAAAGI/Dq-JqHJzrbk/s1600-h/file91.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 264px; height: 400px;" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SRegshPd3VI/AAAAAAAAAGI/Dq-JqHJzrbk/s400/file91.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854975931014482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegWgeOMCI/AAAAAAAAAGA/2CIEdNcAbeM/s1600-h/file90.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 262px; height: 400px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegWgeOMCI/AAAAAAAAAGA/2CIEdNcAbeM/s400/file90.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854597767344162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegWRzv-VI/AAAAAAAAAF4/3dP90KB-xfo/s1600-h/file89.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegWRzv-VI/AAAAAAAAAF4/3dP90KB-xfo/s400/file89.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854593831106898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegWFWUVzI/AAAAAAAAAFw/h3TxC7nUBZ8/s1600-h/file88.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegWFWUVzI/AAAAAAAAAFw/h3TxC7nUBZ8/s400/file88.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854590486435634" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegWGn08OI/AAAAAAAAAFo/_wPRlTcKJn0/s1600-h/file87.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SRegWGn08OI/AAAAAAAAAFo/_wPRlTcKJn0/s400/file87.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854590828310754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IoYIasMtVqk/SRegVi4HRkI/AAAAAAAAAFg/aNfoMqLZ-4A/s1600-h/file86.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SRegVi4HRkI/AAAAAAAAAFg/aNfoMqLZ-4A/s400/file86.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854581232944706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SRef_Ri5k5I/AAAAAAAAAFY/x9K3CE2l2RA/s1600-h/file85.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SRef_Ri5k5I/AAAAAAAAAFY/x9K3CE2l2RA/s400/file85.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854198623441810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_IoYIasMtVqk/SRef_F6mmoI/AAAAAAAAAFQ/JrJ4MLle4j8/s1600-h/file84.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://4.bp.blogspot.com/_IoYIasMtVqk/SRef_F6mmoI/AAAAAAAAAFQ/JrJ4MLle4j8/s400/file84.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854195501636226" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IoYIasMtVqk/SRef-5TOhBI/AAAAAAAAAFI/oSGLcJIxU2w/s1600-h/file83.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SRef-5TOhBI/AAAAAAAAAFI/oSGLcJIxU2w/s400/file83.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854192115254290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IoYIasMtVqk/SRef-eXwJSI/AAAAAAAAAFA/0x4komFHulA/s1600-h/file82.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 266px; height: 400px;" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SRef-eXwJSI/AAAAAAAAAFA/0x4komFHulA/s400/file82.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854184886478114" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SRef92mVglI/AAAAAAAAAE4/NUcgqRr5o9M/s1600-h/file81.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 288px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SRef92mVglI/AAAAAAAAAE4/NUcgqRr5o9M/s400/file81.jpg" alt="" id="BLOGGER_PHOTO_ID_5266854174210228818" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-size:85%;"&gt;I would like to thank Riku &amp;amp; Mygo for providing me a copy of these pictures from aionsource.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-4117149319592170796?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/4117149319592170796/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=4117149319592170796' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/4117149319592170796'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/4117149319592170796'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/11/pretty-aion-models.html' title='Pretty Aion Models'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_IoYIasMtVqk/SReg8bPJ_3I/AAAAAAAAAG4/CcsWM0cOLCs/s72-c/models.jpeg.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-8946615331633976079</id><published>2008-11-03T10:17:00.005+08:00</published><updated>2008-11-03T10:28:20.992+08:00</updated><title type='text'>My Aion Character creation!</title><content type='html'>ok, the game is anticipating, and its near to its open beta this Nov. 11... as of 30th Oct. Plaync open the server to the Plaync's account holders to give them aearly access by creating their first character in advance for the upcoming Open beta. luckily, I am one of them that get into the Pre-creation of character... here are few of my Screens.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5hUWA5iNI/AAAAAAAAAEw/Sb7O8Pg7tg0/s1600-h/Aion0001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5hUWA5iNI/AAAAAAAAAEw/Sb7O8Pg7tg0/s400/Aion0001.jpg" alt="" id="BLOGGER_PHOTO_ID_5264252016577317074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5hUbv1V5I/AAAAAAAAAEo/PRKg4XlCQ5U/s1600-h/Aion0004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5hUbv1V5I/AAAAAAAAAEo/PRKg4XlCQ5U/s400/Aion0004.jpg" alt="" id="BLOGGER_PHOTO_ID_5264252018116351890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5hUKmWXoI/AAAAAAAAAEg/lffWLDcy-8w/s1600-h/Aion0003.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5hUKmWXoI/AAAAAAAAAEg/lffWLDcy-8w/s400/Aion0003.jpg" alt="" id="BLOGGER_PHOTO_ID_5264252013513170562" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SQ5gsEdFCgI/AAAAAAAAAEQ/WlJQY4vcw1w/s1600-h/Aion0016.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SQ5gsEdFCgI/AAAAAAAAAEQ/WlJQY4vcw1w/s400/Aion0016.jpg" alt="" id="BLOGGER_PHOTO_ID_5264251324668905986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IoYIasMtVqk/SQ5gpZTrM_I/AAAAAAAAAEI/bcNBfGZZSII/s1600-h/Aion0006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SQ5gpZTrM_I/AAAAAAAAAEI/bcNBfGZZSII/s400/Aion0006.jpg" alt="" id="BLOGGER_PHOTO_ID_5264251278727001074" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5gpJNGDYI/AAAAAAAAAEA/dQr_B5SNxiI/s1600-h/Aion0008.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5gpJNGDYI/AAAAAAAAAEA/dQr_B5SNxiI/s400/Aion0008.jpg" alt="" id="BLOGGER_PHOTO_ID_5264251274404433282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IoYIasMtVqk/SQ5gpLx07mI/AAAAAAAAAD4/x_6aTpExN5I/s1600-h/Aion0005.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SQ5gpLx07mI/AAAAAAAAAD4/x_6aTpExN5I/s400/Aion0005.jpg" alt="" id="BLOGGER_PHOTO_ID_5264251275095371362" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SQ5go6caqOI/AAAAAAAAADw/6LmdwjtSsYE/s1600-h/Aion0000.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SQ5go6caqOI/AAAAAAAAADw/6LmdwjtSsYE/s400/Aion0000.jpg" alt="" id="BLOGGER_PHOTO_ID_5264251270442166498" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-8946615331633976079?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/8946615331633976079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=8946615331633976079' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8946615331633976079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8946615331633976079'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/11/my-aion-character-creation.html' title='My Aion Character creation!'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_IoYIasMtVqk/SQ5hUWA5iNI/AAAAAAAAAEw/Sb7O8Pg7tg0/s72-c/Aion0001.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-7491231394176365355</id><published>2008-11-03T09:48:00.005+08:00</published><updated>2008-11-03T10:06:36.370+08:00</updated><title type='text'>AION : The Tower of Eternity CGI Movie intro.</title><content type='html'>&lt;object width="460" height="366" class="BLOG_video_class" id="BLOG_video-6a593dbf72de4b27" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v24.nonxt3.googlevideo.com/videoplayback?id%3D6a593dbf72de4b27%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331797885%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D160A82610000DA2C00D4F717AFAC74B4F7B77409.60B5130B74C36C3E9894AA54F610E39332743E2C%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D6a593dbf72de4b27%26offsetms%3D5000%26itag%3Dw160%26sigh%3D6udH1NRJj0KCNfvvJV-TW3JgOlU&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="460" height="366" bgcolor="#FFFFFF"flashvars="flvurl=http://v24.nonxt3.googlevideo.com/videoplayback?id%3D6a593dbf72de4b27%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331797885%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D160A82610000DA2C00D4F717AFAC74B4F7B77409.60B5130B74C36C3E9894AA54F610E39332743E2C%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3D6a593dbf72de4b27%26offsetms%3D5000%26itag%3Dw160%26sigh%3D6udH1NRJj0KCNfvvJV-TW3JgOlU&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-7491231394176365355?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=6a593dbf72de4b27&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/7491231394176365355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=7491231394176365355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/7491231394176365355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/7491231394176365355'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/11/aion-tower-of-eternity-cgi-movie-intro.html' title='AION : The Tower of Eternity CGI Movie intro.'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-3351183275889621305</id><published>2008-11-02T20:53:00.012+08:00</published><updated>2008-11-03T09:48:01.378+08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='aion'/><title type='text'>Aion : The Tower of Eternity Open Beta Promo Video for 11.11.08</title><content type='html'>&lt;object width="460" height="366" class="BLOG_video_class" id="BLOG_video-de48d3b78e8f664d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v14.nonxt2.googlevideo.com/videoplayback?id%3Dde48d3b78e8f664d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331797885%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D848B9E715C998D1773B50BDBA0AB8C70953743BF.11E653B3EF27927CAECF8C43A04ADFB0A82DF694%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dde48d3b78e8f664d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DSLrKsZIiO8E9IGndyk2z-67bDJQ&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="460" height="366" bgcolor="#FFFFFF"flashvars="flvurl=http://v14.nonxt2.googlevideo.com/videoplayback?id%3Dde48d3b78e8f664d%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1331797885%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D848B9E715C998D1773B50BDBA0AB8C70953743BF.11E653B3EF27927CAECF8C43A04ADFB0A82DF694%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3Dde48d3b78e8f664d%26offsetms%3D5000%26itag%3Dw160%26sigh%3DSLrKsZIiO8E9IGndyk2z-67bDJQ&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-3351183275889621305?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=de48d3b78e8f664d&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/3351183275889621305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=3351183275889621305' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3351183275889621305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3351183275889621305'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/11/aion-tower-of-eternity-open-beta-promo.html' title='Aion : The Tower of Eternity Open Beta Promo Video for 11.11.08'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-8307800308214021235</id><published>2008-10-30T15:10:00.003+08:00</published><updated>2008-10-30T15:22:40.585+08:00</updated><title type='text'>Translated FAQ on Aion: Tower of Eternity</title><content type='html'>&lt;div align="justify"&gt;Greetings to the Aion community,&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;As of October 30th 6AM, we have begun offering character reservations on the first five open beta servers.You can now create your character on one of the following servers: Siel, Israphel, Nezakan, Jikel, and Baizel.Depending on the population and racial balance of each server, we may limit certain racial selections or add more servers.&lt;/div&gt;&lt;div align="justify"&gt;We advise that you check to see the server status section on the website before creating your character through the client.&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;The following FAQ should answer a lot of the questions you may have during this process. &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color:#3366ff;"&gt;Pre-OBT Character Creation FAQ&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="color:#ff6600;"&gt;Q: What is 'Pre-OBT Character Creation', and why should I do it?&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;A: Pre-OBT Character Creation allows you to decide on a server/race/class/customization/name before we begin the Open Beta Test period. We decided to provide this service to ensure that each of the servers begin with a healthy balance between the two races while making sure that players could plan their server choices together, so that all players could enjoy an optimal RvR experience. By taking advantage of this opportunity, you will be able to reserve your character's name on a server of your choice, as well as getting a taste of Aion's character editor. Keep in mind, however, that you will not be able to play the actual game until Open Beta begins on November 11th.&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="color:#ff6600;"&gt;Q: How do I participate?&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;A: You can check the current status of all servers on the Pre-OBT Status section of the website. Once you've decided on a server with your friends and guildmates, you can download the Open Beta client and select your server and race. If the server you've chosen is full, you may be asked to create your character on a different server. If the server has a high imbalance between the races, character creation may be disabled on a race until the ratio gets normalized. After choosing your server and race, you can proceed to choose a class for your character, customize its appearance, and then reserve a unique name for it. This name will be used to represent you on Aion forums so please decide carefully. (Only one character can be created per account during the Pre-OBT phase.)&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="color:#ff6600;"&gt;Q: What are the names of the servers and when do they open?&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;A: We are planning to launch 12 servers in the following order.&lt;br /&gt;*Siel, Israphel, Nezakan, Jikel, Baizel&lt;br /&gt;*Once the first five reach capacity, additional servers will open up in the following order: Triniel, Kaithiel, Lumiel, Usthiel, Markutan, Ariel, Asphel &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;In the case that all 12 servers reach capacity, preparations have been made to launch additional servers as needed.&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="color:#ff9900;"&gt;Q: Can I switch servers during the Pre-OBT period?&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;A: Yes, during this period you can delete and re-create your character as many times as needed. In this way you can create your character on a different server if you wish to switch. However, the name you chose for the deleted character will not be available for use for 5 minutes following the delete.&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="color:#ff6600;"&gt;Q: If I delete a character from a server that has had character creation disabled (due to population), can I remake my character on that same server?&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;A: No. Once character creation is disabled on a server you cannot delete and remake your character.&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;Thank you.&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;------------------------&lt;/div&gt;&lt;div align="justify"&gt;taken from: &lt;a href="http://www.aionsource.com/forum/general-discussion/8833-translation-obt-character-reservation-begins-korea.html"&gt;http://www.aionsource.com/forum/general-discussion/8833-translation-obt-character-reservation-begins-korea.html&lt;/a&gt;&lt;/div&gt;&lt;div align="justify"&gt;----------&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;Original Korean/Hangeul Message: &lt;a href="http://aion.plaync.co.kr/board/notice/view?articleID=14&amp;amp;page"&gt;http://aion.plaync.co.kr/board/notice/view?articleID=14&amp;amp;page&lt;/a&gt;=&lt;/div&gt;&lt;div align="justify"&gt;----------&lt;/div&gt;&lt;div align="justify"&gt;thanks to Gon for giving me this information.&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-8307800308214021235?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/8307800308214021235/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=8307800308214021235' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8307800308214021235'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8307800308214021235'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/10/greetings-to-aion-community-as-of.html' title='Translated FAQ on Aion: Tower of Eternity'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-8606580249082620677</id><published>2008-10-30T11:23:00.003+08:00</published><updated>2008-10-30T11:30:09.480+08:00</updated><title type='text'>Aion : The Tower Of Eternity</title><content type='html'>&lt;div align="center"&gt;The Highly anticipated MMO is now open to the public. PlayNC Korea now opens its door to the Pre-open beta and to the Official Open beta phase . After the success of 3rd close beta phase, the game client and servers are now ready to serve Korean MMO fans and public... The game client is quite big having it at 7.5GB. Graphics is intense, Imagery is stunning on screen views and aerial combat is real great... "in Aion, You'll learn how its like to fly." - Plaync EU/US devs.&lt;/div&gt;&lt;p align="center"&gt;This November 11th of 2008, Official Open beta release.&lt;/p&gt;&lt;p align="center"&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-8606580249082620677?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/8606580249082620677/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=8606580249082620677' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8606580249082620677'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/8606580249082620677'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/10/aion-tower-of-eternity.html' title='Aion : The Tower Of Eternity'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-2867804004358445538</id><published>2008-08-31T09:32:00.001+08:00</published><updated>2008-08-31T09:34:56.477+08:00</updated><title type='text'>L’Arc~en~Ciel - Daybreak’s Bell</title><content type='html'>&lt;h2&gt;&lt;span style="font-size:100%;"&gt;Ok, i have posted this chords, and its my favorite band! from the Fresh released Anime Gundam OO: mobile suit gundam.&lt;/span&gt;&lt;/h2&gt;&lt;br /&gt;&lt;br /&gt;&lt;h2&gt;&lt;a href="http://xflash.wordpress.com/2007/10/12/larcenciel-daybreaks-bell-chord/" rel="bookmark" title="Read L’Arc~en~Ciel - Daybreak’s Bell Chord"&gt;L’Arc~en~Ciel - Daybreak’s Bell Chord&lt;/a&gt;&lt;/h2&gt;      &lt;small class="date"&gt;      &lt;span class="date_day"&gt;12&lt;/span&gt;      &lt;span class="date_month"&gt;10&lt;/span&gt;      &lt;span class="date_year"&gt;2007&lt;/span&gt;     &lt;/small&gt;                    &lt;h2 align="center"&gt;&lt;strong&gt;L’Arc~en~Ciel&lt;/strong&gt;&lt;/h2&gt; &lt;h2 align="center"&gt;&lt;strong&gt;Daybreak’s Bell&lt;/strong&gt;&lt;/h2&gt; &lt;p align="left"&gt;&lt;strong&gt;Key : G&lt;/strong&gt;&lt;br /&gt;        &lt;strong&gt;Intro : Em   C  Am  D   G  C&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Em      C                    Am             D              G                      C&lt;br /&gt;      nee konna katachi no deai shika nakatta no? kanashii ne&lt;br /&gt;      Em      C           Am                D            G                      C&lt;br /&gt;      anata ni shindemo ayamete hoshiku mo nai onegai&lt;br /&gt;      Am         Bm              Em   G    Am           Bm            Em&lt;br /&gt;      unmei sae nomikomare shizumisou na umi e to&lt;/p&gt; &lt;p&gt;          Em               C             G                 D                   Em&lt;br /&gt;      negai yo kaze ni notte yoake no kane wo narase yo&lt;br /&gt;              C                 G                             D&lt;br /&gt;      tori no you ni My wishes over their airspace&lt;br /&gt;                Em                C       G               D                    Em               C&lt;br /&gt;      musuu no nami wo koe asu e tachimukau anata wo mamoritamae&lt;br /&gt;         G                              D&lt;br /&gt;      My life I trade it for your pain&lt;br /&gt;      Am   Bm     C&lt;br /&gt;      arasoi yo tomare!&lt;/p&gt; &lt;p&gt;Em          C               Am              D              G                      C&lt;br /&gt;      nee hito wa doushite kurikaeshi ayamachi wo kasaneteku?&lt;br /&gt;      Em      C           Am                D            G                      C&lt;br /&gt;      shinka shinai dare ni mo nagareru kono chi ga daikirai&lt;br /&gt;      Am         Bm              Em   G    Am           Bm            Em&lt;br /&gt;      honnou de sabakiau dare no demo nai daichi de&lt;/p&gt; &lt;p&gt;          Em             C        G                 D                   Em                      C&lt;br /&gt;      sumiwataru mirai ga kita nara kusabana mo heiki ni yadoru  darou&lt;br /&gt;         G                              D&lt;br /&gt;      My wishes over their airspace&lt;br /&gt;            Em               C             G                 D                   Em&lt;br /&gt;      dareka yuriokoshite warui yume kara samashite yo&lt;br /&gt;              C                 G                             D&lt;br /&gt;      kanau no nara My life I trade it for your pain&lt;br /&gt;      Am   Bm     C              Am   Bm     C&lt;br /&gt;      dore dake inoreba ten ni todoku?&lt;/p&gt; &lt;p&gt;&lt;strong&gt;Chorus:  G  Em  Bm (2x)&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;       G                Em          Bm         Am            D&lt;br /&gt;      ima asayake ga unabara to watashi wo utsusu&lt;/p&gt; &lt;p&gt;          Em               C             G                 D                   Em&lt;br /&gt;      negai yo kaze ni notte yoake no kane wo narase yo&lt;br /&gt;              C                 G                             D&lt;br /&gt;      tori no you ni My wishes over their airspace&lt;br /&gt;                Em                C       G               D                    Em               C&lt;br /&gt;      musuu no nami wo koe asu e tachimukau anata wo mamoritamae&lt;br /&gt;         G                              D&lt;br /&gt;      My life I trade it for your pain&lt;br /&gt;            Em          C G   D       Em             C                 G                             D&lt;br /&gt;      furimukazu habatake kono omoi wo hakonde ano sora wo tondeku&lt;br /&gt;      Am   Bm     C         Am   Bm     C&lt;br /&gt;    mirai wa dare ni mo uchiotosenai &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-2867804004358445538?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/2867804004358445538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=2867804004358445538' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/2867804004358445538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/2867804004358445538'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/08/larcenciel-daybreaks-bell.html' title='L’Arc~en~Ciel - Daybreak’s Bell'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-3473571953382164371</id><published>2008-08-26T07:55:00.002+08:00</published><updated>2008-08-26T07:57:58.679+08:00</updated><title type='text'>All digital, Filipino-made animated film due November</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_IoYIasMtVqk/SLNG-C7PamI/AAAAAAAAADo/0peHlWKagZw/s1600-h/dayo_1600x1200.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://1.bp.blogspot.com/_IoYIasMtVqk/SLNG-C7PamI/AAAAAAAAADo/0peHlWKagZw/s400/dayo_1600x1200.jpg" alt="" id="BLOGGER_PHOTO_ID_5238608823313197666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div  style="text-align: justify; color: rgb(0, 102, 0);font-family:georgia;"&gt;&lt;span style="font-size:85%;"&gt;&lt;span class="fontheadline"&gt;&lt;/span&gt;&lt;span class="fontbyline"&gt;&lt;br /&gt;By Erwin   Oliva&lt;/span&gt;&lt;br /&gt;&lt;span class="fontbyline"&gt;INQUIRER.net&lt;/span&gt;&lt;br /&gt;&lt;span class="fonttimestamp"&gt;First Posted 11:44:00 05/20/2008&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;                                                                              &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;MAKATI CITY, Philippines -- An all-Filipino production team is scheduled to come out with a full-feature animation film done using digital animation technology, its director told INQUIRER.net.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;"We've been called crazy before. But the animation industry in the Philippines is two decades old. We've been doing outsourcing, so Filipino talent has gone unacknowledged. Recently there's been a clamor for original content," said Robert Quilao, director of &lt;a class="linkart" href="http://www.dayomovie.com/"&gt;Dayo&lt;/a&gt;, a full-feature animated film that feature the story of an 11-year-old kid named Bubuy.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;The story revolves around Bubuy who has to save his grandparents who were abducted and brought to the strange land called Elementalia, which is home to a host of strange creatures.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;Quilao said the animated film is expected to become ready by October or November, a year after production started.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;Thanks to digital technology, Quilao stressed that the production cost was a fraction of what Hollywood-based animated films would spend.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;Dayo, which would roughly cost over $1 million, is the third full-feature animated movie in the country, Quilao said.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;"We're not the first. Ibong Adarna and Urduja, which is set to come out in June, came out before ours," Quilao said. But he noted that Dayo is perhaps the first Filipino full-feature animated film that is an all-digital production.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;From the storyboard to the editing, Dayo used digital animation technology. Traditional animation production involves artists drawing the action that would be animated on paper. Quilao said the animation of Dayo was all done digitally, with artists doing digital storyboards from the very start.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;"But the drawing process is not automated. It is still drawn. Our technology, however, allows you to directly draw on screen. Thus we call it 'tra-digital' animation," he added.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;The voice talents or actors behind Dayo are also Filipino. Filipino directors Peque Gallaga and Laurice Guillen are among the local voices featured in the animated film. Gallaga will be the voice behind the character Nano, while Guillen will play a diwata.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;/div&gt;&lt;p style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt;&lt;span style="font-size:85%;"&gt;Voices of child stars Nash Aguas as Bubuy and Katrina "Hopia" Legaspi as Anna Manananggal are also featured in the animated film, along with comedian Michael V as Narsi, and actor Johnny Delgado as Anna's father.&lt;/span&gt;&lt;/p&gt;&lt;div style="text-align: justify; font-family: georgia; color: rgb(0, 102, 0);"&gt; &lt;span style="font-size:85%;"&gt;Dayo is a production of local advertising company Cutting Edge Productions, which has been doing TV commercials among other projects.&lt;br /&gt;&lt;br /&gt;source: http://newsinfo.inquirer.net/breakingnews/infotech/view/20080520-137680/All-digital-Filipino-made-animated-film-due-November&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-3473571953382164371?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/3473571953382164371/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=3473571953382164371' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3473571953382164371'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3473571953382164371'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/08/all-digital-filipino-made-animated-film.html' title='All digital, Filipino-made animated film due November'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_IoYIasMtVqk/SLNG-C7PamI/AAAAAAAAADo/0peHlWKagZw/s72-c/dayo_1600x1200.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-6737930593717174663</id><published>2008-08-26T07:41:00.003+08:00</published><updated>2008-08-26T07:48:49.793+08:00</updated><title type='text'>DAYO Spring from Philippines</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_IoYIasMtVqk/SLNEwG7Y3_I/AAAAAAAAADg/8ue3GWCU8dM/s1600-h/index00.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://2.bp.blogspot.com/_IoYIasMtVqk/SLNEwG7Y3_I/AAAAAAAAADg/8ue3GWCU8dM/s400/index00.jpg" alt="" id="BLOGGER_PHOTO_ID_5238606384846135282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img254.imageshack.us/img254/3582/picture3fh3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://img254.imageshack.us/img254/3582/picture3fh3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p style="font-family: georgia; text-align: justify;"&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: georgia; text-align: justify;"&gt;Having served as a service hub for decades, the Philippines is beginning to produce original animated content such as the upcoming feature film &lt;i&gt;Dayo&lt;/i&gt; from Cutting Edge Prods. Set for release this holiday season, the $1 million digital production is the third full-length, original animated feature to come out of the country.&lt;/p&gt;&lt;div&gt;  &lt;/div&gt;&lt;p style="font-family: georgia; text-align: center;"&gt;Directed by Robert Quilao, &lt;i&gt;Dayo&lt;/i&gt; revolves around a boy named Bubuy, who must rescue his abducted grandparents. His quest leads him to Elementalia, a strange land inhabited by bizarre creatures. The voice cast includes child stars Nash Aguas and Katrina "Hopia" Legaspi, along with comedian Michael V and actor Johnny Delgado. &lt;/p&gt;&lt;div style="text-align: center;"&gt;  &lt;/div&gt;&lt;p style="font-family: georgia; text-align: center;"&gt;Founded in 2003, Cutting Edge Prods. is an audio-video post-production company that does work for global advertising agencies and brands. Owned and managed by award-winning film composer and musical arranger Jessie Lasaten, the company opened its dedicated animation facility on 2007. More information on the company can be found at www.cuttingedge-prod.com, and a teaser trailer for &lt;i&gt;Dayo&lt;/i&gt; is available for viewing on &lt;a href="http://www.animag.tv/" target="_blank"&gt;AniMagTV&lt;/a&gt; and at www.dayomovie.com.&lt;/p&gt;&lt;p style="font-family: georgia; text-align: right;"&gt;byL Ryan Ball&lt;/p&gt;&lt;p style="font-family: georgia; text-align: right;"&gt;source:http://www.animationmagazine.net/article/8360&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-6737930593717174663?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/6737930593717174663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=6737930593717174663' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6737930593717174663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6737930593717174663'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/08/dayo-spring-from-philippines.html' title='DAYO Spring from Philippines'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_IoYIasMtVqk/SLNEwG7Y3_I/AAAAAAAAADg/8ue3GWCU8dM/s72-c/index00.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-7725368116878714194</id><published>2008-05-04T10:34:00.002+08:00</published><updated>2008-05-04T11:59:42.503+08:00</updated><title type='text'>Neon Genesis Evangelion: 2007 release [you are (not) alone]</title><content type='html'>&lt;a href="http://img237.imageshack.us/img237/575/evangeriwontt9.jpg"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 400px; CURSOR: hand; TEXT-ALIGN: center" alt="" src="http://img237.imageshack.us/img237/575/evangeriwontt9.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;Evangelion: 1.0 You Are (Not) Alone &lt;strong&gt;&lt;em&gt;(ヱヴァンゲリヲン新劇場版:序)&lt;/em&gt;&lt;/strong&gt; , Evangerion Shin Gekijōban: Jo&lt;/span&gt;&lt;a title="Help:Japanese" href="http://en.wikipedia.org/wiki/Help:Japanese"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;?&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;, lit. "Evangelion New Theatrical Version: Prephase") is a &lt;/span&gt;&lt;a title="2007" href="http://en.wikipedia.org/wiki/2007"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;2007&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; &lt;/span&gt;&lt;a title="Japan" href="http://en.wikipedia.org/wiki/Japan"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;Japanese&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; &lt;/span&gt;&lt;a title="Anime" href="http://en.wikipedia.org/wiki/Anime"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;animated&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; film written and chief directed by &lt;/span&gt;&lt;a title="Hideaki Anno" href="http://en.wikipedia.org/wiki/Hideaki_Anno"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;Hideaki Anno&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;. It is the first of four films released in the &lt;/span&gt;&lt;a title="Rebuild of Evangelion" href="http://en.wikipedia.org/wiki/Rebuild_of_Evangelion"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;Rebuild of Evangelion&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; &lt;/span&gt;&lt;a title="Tetralogy" href="http://en.wikipedia.org/wiki/Tetralogy"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;tetralogy&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; based on the original &lt;/span&gt;&lt;a title="Anime" href="http://en.wikipedia.org/wiki/Anime"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;anime&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; series &lt;/span&gt;&lt;a title="Neon Genesis Evangelion franchise" href="http://en.wikipedia.org/wiki/Neon_Genesis_Evangelion_franchise"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;Neon Genesis Evangelion&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;. It was produced and co-distributed by Anno's &lt;/span&gt;&lt;a title="Studio Khara" href="http://en.wikipedia.org/wiki/Studio_Khara"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;Studio Khara&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;span style="font-size:85%;color:#003333;"&gt;&lt;em&gt;Now, this is the Latest Release of the 1996 Classic Awarded Anime That Marks the legend of Classic Anime, from the Original Title Neon Genesis Evangelion. At first you will noticed that it's the same as the older Gainax release Movie that has its similarities to older releases. but as you moved on to this new released movie, you will say "Man, this is cooler than the old releases", because this one is more Enhanced, and Re-made from its original script. Many scenes revised and re-modelled.&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;span style="font-size:85%;"&gt;*&lt;span style="font-family:georgia;"&gt;The plot is for largely a point-for-point adaptation of &lt;/span&gt;&lt;/span&gt;&lt;a title="List of Neon Genesis Evangelion episodes" href="http://en.wikipedia.org/wiki/List_of_Neon_Genesis_Evangelion_episodes"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;episodes 1 through 6&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; of the original Evangelion series. While some events are portrayed in exactly the same way, often using the same storyboards from the television show, albeit newly redrawn; other events unfold differently, using new storyboards and/or 3D computer animation. Most notably, the fifth angel Ramiel, and the fight against him, has gone through a complete redesign. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;a title="Shinji Ikari" href="http://en.wikipedia.org/wiki/Shinji_Ikari"&gt;&lt;span style="font-size:85%;"&gt;Shinji Ikari&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; arrives in Tokyo-3, sent for by his father &lt;/span&gt;&lt;a title="Gendo Ikari" href="http://en.wikipedia.org/wiki/Gendo_Ikari"&gt;&lt;span style="font-size:85%;"&gt;Gendo&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. As he wanders about town, he is caught in the crossfire between the U.N. army and the fourth &lt;/span&gt;&lt;a title="Angel (Neon Genesis Evangelion)" href="http://en.wikipedia.org/wiki/Angel_%28Neon_Genesis_Evangelion%29"&gt;&lt;span style="font-size:85%;"&gt;Angel&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; (third in the &lt;/span&gt;&lt;a class="mw-redirect" title="Neon Genesis Evangelion (TV series)" href="http://en.wikipedia.org/wiki/Neon_Genesis_Evangelion_%28TV_series%29"&gt;&lt;span style="font-size:85%;"&gt;original version&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;), &lt;/span&gt;&lt;a title="Angel (Neon Genesis Evangelion)" href="http://en.wikipedia.org/wiki/Angel_%28Neon_Genesis_Evangelion%29#Sachiel"&gt;&lt;span style="font-size:85%;"&gt;Sachiel&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. Rescued by Lieutenant Colonel &lt;/span&gt;&lt;a title="Misato Katsuragi" href="http://en.wikipedia.org/wiki/Misato_Katsuragi"&gt;&lt;span style="font-size:85%;"&gt;Misato Katsuragi&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, Shinji is brought to NERV Headquarters and is guilted by Gendo, who turns out to be Supreme Commander of NERV, into piloting &lt;/span&gt;&lt;a title="Evangelion (mecha)" href="http://en.wikipedia.org/wiki/Evangelion_%28mecha%29"&gt;&lt;span style="font-size:85%;"&gt;Evangelion&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; &lt;/span&gt;&lt;a title="Evangelion (mecha)" href="http://en.wikipedia.org/wiki/Evangelion_%28mecha%29#Evangelion_Unit_01_.28Shog.C5.8Dki:_.E5.88.9D.E5.8F.B7.E6.A9.9F.29"&gt;&lt;span style="font-size:85%;"&gt;Unit-01&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; against Sachiel when its primary pilot, the mysterious &lt;/span&gt;&lt;a title="Rei Ayanami" href="http://en.wikipedia.org/wiki/Rei_Ayanami"&gt;&lt;span style="font-size:85%;"&gt;Rei Ayanami&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, is too injured to pilot. After the initial fight, Shinji is taken in by Misato as her new housemate and enrolled in middle school. The film portrays Shinji's attempts to "settle in" with his newfound life alongside Misato, Rei and the other characters while continuing to defend Tokyo-3 and the world from the coming Angels as the new pilot of Unit-01.&lt;br /&gt;In the final scene, a naked &lt;/span&gt;&lt;a title="Kaworu Nagisa" href="http://en.wikipedia.org/wiki/Kaworu_Nagisa"&gt;&lt;span style="font-size:85%;"&gt;Kaworu Nagisa&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; is awakened by SEELE on the surface of the &lt;/span&gt;&lt;a title="Moon" href="http://en.wikipedia.org/wiki/Moon"&gt;&lt;span style="font-size:85%;"&gt;Moon&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, which is visibly stained with a streak of blood, cryptically saying that "the third one" hasn't changed at all and that he looks forward to meeting Shinji.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;span style="font-size:85%;"&gt;"Evangelion: 1.01 You Are (Not) Alone: Limited Design Edition" was released in Japan on &lt;/span&gt;&lt;a title="April 25" href="http://en.wikipedia.org/wiki/April_25"&gt;&lt;span style="font-size:85%;"&gt;April 25&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, &lt;/span&gt;&lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;&lt;span style="font-size:85%;"&gt;2008&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; (with the film's pictures, editing, and sound fine-tuned for DVD by Anno) and will be released in a "Normal Edition" on &lt;/span&gt;&lt;a title="May 21" href="http://en.wikipedia.org/wiki/May_21"&gt;&lt;span style="font-size:85%;"&gt;May 21&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. A &lt;/span&gt;&lt;a title="Blu-ray Disc" href="http://en.wikipedia.org/wiki/Blu-ray_Disc"&gt;&lt;span style="font-size:85%;"&gt;Blu-ray Disc&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; release has not been announced at this time.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;span style="font-size:85%;"&gt;At the film's theatrical premiere on &lt;/span&gt;&lt;a title="September 1" href="http://en.wikipedia.org/wiki/September_1"&gt;&lt;span style="font-size:85%;"&gt;September 1&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, &lt;/span&gt;&lt;a title="2007" href="http://en.wikipedia.org/wiki/2007"&gt;&lt;span style="font-size:85%;"&gt;2007&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, the film's official Bandai Channel news feed reported full houses and full applause from fans&lt;/span&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-2"&gt;&lt;span style="font-size:85%;"&gt;[3]&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. It took first place at the Japanese box office on its opening weekend, with some 236,158 spending 280 million yen (about US $2.4 million) to watch it. This income can be considered unusual, considering the film was played at only 84 theaters in the country. &lt;/span&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-3"&gt;&lt;span style="font-size:85%;"&gt;[4]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;The film was later released in South Korea (&lt;/span&gt;&lt;a title="January 24" href="http://en.wikipedia.org/wiki/January_24"&gt;&lt;span style="font-size:85%;"&gt;January 24&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, &lt;/span&gt;&lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;&lt;span style="font-size:85%;"&gt;2008&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;), Singapore (&lt;/span&gt;&lt;a title="March 13" href="http://en.wikipedia.org/wiki/March_13"&gt;&lt;span style="font-size:85%;"&gt;March 13&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, &lt;/span&gt;&lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;&lt;span style="font-size:85%;"&gt;2008&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;), Hong Kong (&lt;/span&gt;&lt;a title="April 3" href="http://en.wikipedia.org/wiki/April_3"&gt;&lt;span style="font-size:85%;"&gt;April 3&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, &lt;/span&gt;&lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;&lt;span style="font-size:85%;"&gt;2008&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;), and Taiwan (&lt;/span&gt;&lt;a title="April 18" href="http://en.wikipedia.org/wiki/April_18"&gt;&lt;span style="font-size:85%;"&gt;April 18&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;, &lt;/span&gt;&lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;&lt;span style="font-size:85%;"&gt;2008&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;). Australian-based &lt;/span&gt;&lt;a class="new" title="Red Ant Enterprises (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Red_Ant_Enterprises&amp;amp;action=edit&amp;amp;redlink=1"&gt;&lt;span style="font-size:85%;"&gt;Red Ant Enterprises&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; has announced Evangelion 1.0 as one of 35 titles they will bring to Australia throughout 2008 and into 2009. &lt;/span&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-4"&gt;&lt;span style="font-size:85%;"&gt;[5]&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; French distributor Dybex has announced it will release Evangelion 1.0 in France, starting with an out of competition projection at the 2008 &lt;/span&gt;&lt;a title="Annecy International Animated Film Festival" href="http://en.wikipedia.org/wiki/Annecy_International_Animated_Film_Festival"&gt;&lt;span style="font-size:85%;"&gt;Annecy International Animated Film Festival&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;.&lt;/span&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-5"&gt;&lt;span style="font-size:85%;"&gt;[6]&lt;/span&gt;&lt;/a&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-6"&gt;&lt;span style="font-size:85%;"&gt;[7]&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;It received the 2008 &lt;/span&gt;&lt;a title="Tokyo International Anime Fair" href="http://en.wikipedia.org/wiki/Tokyo_International_Anime_Fair"&gt;&lt;span style="font-size:85%;"&gt;Tokyo International Anime Fair&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; award for anime of the year; Anno received best director&lt;/span&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-7"&gt;&lt;span style="font-size:85%;"&gt;[8]&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;. It was nominated for &lt;/span&gt;&lt;a title="Japan Academy Prize for Animation of the Year" href="http://en.wikipedia.org/wiki/Japan_Academy_Prize_for_Animation_of_the_Year"&gt;&lt;span style="font-size:85%;"&gt;Animation of the year&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt; at the 2008 &lt;/span&gt;&lt;a title="Japan Academy Prize (film)" href="http://en.wikipedia.org/wiki/Japan_Academy_Prize_%28film%29"&gt;&lt;span style="font-size:85%;"&gt;Japan Academy Prize&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;.&lt;/span&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-8"&gt;&lt;span style="font-size:85%;"&gt;[9]&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;a class="mw-redirect" title="Utada Hikaru" href="http://en.wikipedia.org/wiki/Utada_Hikaru"&gt;&lt;span style="font-size:85%;color:#990000;"&gt;Utada Hikaru&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt; provided the ending theme song &lt;span style="color:#993300;"&gt;"Beautiful World"&lt;/span&gt; from her single&lt;span style="color:#ff0000;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;a class="mw-redirect" title="Beautiful World / Kiss &amp;amp; Cry" href="http://en.wikipedia.org/wiki/Beautiful_World_/_Kiss_%26_Cry"&gt;&lt;span style="font-size:85%;color:#ff0000;"&gt;Beautiful World / Kiss &amp;amp; Cry&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;&lt;span style="color:#ff0000;"&gt;.&lt;/span&gt; She also provided a reprised remix of the series original ending theme "&lt;/span&gt;&lt;a title="Fly Me to the Moon" href="http://en.wikipedia.org/wiki/Fly_Me_to_the_Moon"&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;Fly Me to the Moon&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;", known as "Fly Me To The Moon (In Other Words) -2007 MIX-", from the version she released in &lt;/span&gt;&lt;a title="2000" href="http://en.wikipedia.org/wiki/2000"&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;2000&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt; on her &lt;/span&gt;&lt;a title="Wait &amp;amp; See ~Risk~" href="http://en.wikipedia.org/wiki/Wait_%26_See_~Risk~"&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;Wait &amp;amp; See ~Risk~&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt; single. It served as the soundtrack to the first full theatrical trailer.&lt;br /&gt;The score for the film, composed and arranged by &lt;/span&gt;&lt;a class="mw-redirect" title="Shiro Sagisu" href="http://en.wikipedia.org/wiki/Shiro_Sagisu"&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;Shiro Sagisu&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;, was recorded at &lt;/span&gt;&lt;a title="Abbey Road Studios" href="http://en.wikipedia.org/wiki/Abbey_Road_Studios"&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;Abbey Road Studios&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt; with performances by the London Studio Orchestra. The album featuring the film's score was released on September 26, with the catalog number KICA-887.&lt;/span&gt;&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-9"&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt;[10]&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;color:#6633ff;"&gt; Many of the 26 songs on the soundtrack are rearranged versions of songs from the original series.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;br /&gt;Directed by&lt;br /&gt;&lt;a title="Hideaki Anno" href="http://en.wikipedia.org/wiki/Hideaki_Anno"&gt;Hideaki Anno&lt;/a&gt; (chief)&lt;a class="new" title="Masayuki (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Masayuki&amp;amp;action=edit&amp;amp;redlink=1"&gt;Masayuki&lt;/a&gt;&lt;a title="Kazuya Tsurumaki" href="http://en.wikipedia.org/wiki/Kazuya_Tsurumaki"&gt;Kazuya Tsurumaki&lt;/a&gt;&lt;br /&gt;Produced by&lt;br /&gt;&lt;a class="new" title="Toshimichi Otsuki (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Toshimichi_Otsuki&amp;amp;action=edit&amp;amp;redlink=1"&gt;Toshimichi Otsuki&lt;/a&gt;&lt;br /&gt;Written by&lt;br /&gt;&lt;a title="Hideaki Anno" href="http://en.wikipedia.org/wiki/Hideaki_Anno"&gt;Hideaki Anno&lt;/a&gt;&lt;br /&gt;Starring&lt;br /&gt;&lt;a title="Megumi Ogata" href="http://en.wikipedia.org/wiki/Megumi_Ogata"&gt;Megumi Ogata&lt;/a&gt;&lt;a title="Megumi Hayashibara" href="http://en.wikipedia.org/wiki/Megumi_Hayashibara"&gt;Megumi Hayashibara&lt;/a&gt;&lt;a title="Kotono Mitsuishi" href="http://en.wikipedia.org/wiki/Kotono_Mitsuishi"&gt;Kotono Mitsuishi&lt;/a&gt;&lt;br /&gt;Music by&lt;br /&gt;&lt;a class="mw-redirect" title="Shiro Sagisu" href="http://en.wikipedia.org/wiki/Shiro_Sagisu"&gt;Shiro Sagisu&lt;/a&gt;&lt;br /&gt;Cinematography&lt;br /&gt;Susumu Fukushi&lt;br /&gt;Editing by&lt;br /&gt;Hirofumi Okuda&lt;br /&gt;Distributed by&lt;br /&gt;&lt;a class="image" title="Flag of Japan" href="http://en.wikipedia.org/wiki/Image:Flag_of_Japan.svg"&gt;&lt;/a&gt;KlockWorx and Khara&lt;a class="image" title="Flag of South Korea" href="http://en.wikipedia.org/wiki/Image:Flag_of_South_Korea.svg"&gt;&lt;/a&gt; Taewon Entertainment&lt;a class="image" title="Flag of Australia" href="http://en.wikipedia.org/wiki/Image:Flag_of_Australia.svg"&gt;&lt;/a&gt; &lt;a class="new" title="Red Ant Enterprises (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Red_Ant_Enterprises&amp;amp;action=edit&amp;amp;redlink=1"&gt;Red Ant Enterprises&lt;/a&gt; &lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-0"&gt;[1]&lt;/a&gt;&lt;a class="image" title="Flag of France" href="http://en.wikipedia.org/wiki/Image:Flag_of_France.svg"&gt;&lt;/a&gt; Dybex&lt;a title="" href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone#cite_note-1"&gt;[2]&lt;/a&gt;&lt;br /&gt;Release date(s)&lt;br /&gt;&lt;a class="image" title="Flag of Japan" href="http://en.wikipedia.org/wiki/Image:Flag_of_Japan.svg"&gt;&lt;/a&gt;&lt;a title="September 1" href="http://en.wikipedia.org/wiki/September_1"&gt;September 1&lt;/a&gt;, &lt;a title="2007" href="http://en.wikipedia.org/wiki/2007"&gt;2007&lt;/a&gt;&lt;a class="image" title="Flag of South Korea" href="http://en.wikipedia.org/wiki/Image:Flag_of_South_Korea.svg"&gt;&lt;/a&gt; &lt;a title="January 24" href="http://en.wikipedia.org/wiki/January_24"&gt;January 24&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt;&lt;a class="image" title="Flag of Singapore" href="http://en.wikipedia.org/wiki/Image:Flag_of_Singapore.svg"&gt;&lt;/a&gt; &lt;a title="March 13" href="http://en.wikipedia.org/wiki/March_13"&gt;March 13&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt;&lt;a class="image" title="Flag of Hong Kong" href="http://en.wikipedia.org/wiki/Image:Flag_of_Hong_Kong.svg"&gt;&lt;/a&gt; &lt;a title="April 3" href="http://en.wikipedia.org/wiki/April_3"&gt;April 3&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt;&lt;a class="image" title="Flag of the Republic of China" href="http://en.wikipedia.org/wiki/Image:Flag_of_the_Republic_of_China.svg"&gt;&lt;/a&gt; &lt;a title="April 18" href="http://en.wikipedia.org/wiki/April_18"&gt;April 18&lt;/a&gt;, &lt;a title="2008" href="http://en.wikipedia.org/wiki/2008"&gt;2008&lt;/a&gt;&lt;br /&gt;Running time&lt;br /&gt;&lt;span style="color:#cc6600;"&gt;98 minutes&lt;/span&gt;&lt;br /&gt;Country&lt;br /&gt;&lt;a title="Japan" href="http://en.wikipedia.org/wiki/Japan"&gt;Japan&lt;/a&gt;&lt;br /&gt;Language&lt;br /&gt;&lt;a title="Japanese language" href="http://en.wikipedia.org/wiki/Japanese_language"&gt;Japanese&lt;/a&gt;&lt;br /&gt;Gross revenue&lt;br /&gt;&lt;a class="image" title="Flag of Japan" href="http://en.wikipedia.org/wiki/Image:Flag_of_Japan.svg"&gt;&lt;/a&gt;&lt;a class="mw-redirect" title="Yen" href="http://en.wikipedia.org/wiki/Yen"&gt;¥&lt;/a&gt;2.0 bil. (&lt;a class="mw-redirect" title="USD" href="http://en.wikipedia.org/wiki/USD"&gt;$&lt;/a&gt;18.7 mil.)&lt;/p&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;span style="font-size:85%;"&gt;(sr: &lt;/span&gt;&lt;a href="http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone"&gt;&lt;span style="font-size:85%;"&gt;http://en.wikipedia.org/wiki/Evangelion:_1.0_You_Are_%28Not%29_Alone&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:85%;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-7725368116878714194?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/7725368116878714194/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=7725368116878714194' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/7725368116878714194'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/7725368116878714194'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/05/neon-genesis-evangelion-2008-release.html' title='Neon Genesis Evangelion: 2007 release [you are (not) alone]'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-6850768680381663780</id><published>2008-05-03T18:08:00.001+08:00</published><updated>2008-05-03T18:13:39.831+08:00</updated><title type='text'>'Speed Racer' leads Hollywood's latest charge: Anime adaptations</title><content type='html'>&lt;div style="text-align: justify;" class="byLine" id="byLineTag"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt; &lt;/div&gt;&lt;div style="text-align: center;" class="inside-copy"&gt;LOS ANGELES — Having snatched up virtually every comic book title to ever hit shelves, Hollywood studios are plumbing new depths in search of a blockbuster genre.&lt;/div&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;And they think they've found it in anime.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;Leading the charge are the nerd kings who grew up on the Asian cartoons, Andy and Larry Wachowski, whose &lt;i&gt;Speed Racer &lt;/i&gt;arrives in theaters May 9.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;&lt;i&gt;Racer &lt;/i&gt;marks not only a return to the brothers' filmmaking roots; it's the first of several big-budget gambles the industry is taking on a genre that remains unknown to many American moviegoers.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;Still, big names are gobbling up titles:&lt;/p&gt;&lt;div style="text-align: center;"&gt;  &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;•Leonardo DiCaprio will produce two films based on the popular anime story &lt;i&gt;Akira&lt;/i&gt;, set in a rebuilt Tokyo after a mysterious explosion decimated the city. The first of the Warner Bros. films, to be set in "New Manhattan," is scheduled for summer 2009.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;•Director M. Night Shyamalan will direct &lt;i&gt;The Last Airbender&lt;/i&gt;, an adaptation of the popular Asian-influenced Nickelodeon series about a young hero with the power to manipulate the elements. It's due July 2, 2010.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;•Steven Spielberg will adapt &lt;i&gt;Ghost in the Shell&lt;/i&gt;, a futuristic crime thriller based on the 1989 Japanese comic, or manga, that spawned a half-dozen films and video games. No release date has been set.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;But for now, all eyes are on &lt;i&gt;Racer&lt;/i&gt;, seen by many as a barometer of audiences' appetites for big-screen anime adaptations.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;Domestic box office for Japanese anime features has been mixed. While the &lt;i&gt;Pokémon &lt;/i&gt;franchise has proved appealing to kids, little anime has caught on with broader audiences. According to Box Office Mojo, the highest-grossing anime film geared to older moviegoers is 2002's &lt;i&gt;Spirited Away&lt;/i&gt;, which took in $10.1 million.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;That won't cut it when your budget is $120 million, the reported cost of &lt;i&gt;Racer&lt;/i&gt;.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;Filmmakers and fans are quick to point out that most of the anime adaptations will be live action — a much easier sell at theaters. And unlike the dark and violent tone of many anime stories, &lt;i&gt;Racer &lt;/i&gt;is a family-friendly PG.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;But they also acknowledge that the genre appeals to a select group. "Generation X is very familiar with anime," says Zac Bertschy, executive editor of the Anime News Network, a website dedicated to the genre. "But if you're not in that age group, there may be a learning curve."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;&lt;i&gt;Racer&lt;/i&gt; won't suffer from a lack of fan familiarity. The question, says Michael Pinto of anime.com, is whether the Wachowskis have the craftsmanship they demonstrated in 1999's &lt;i&gt;The Matrix&lt;/i&gt;, which was partly inspired by &lt;i&gt;Akira&lt;/i&gt; and &lt;i&gt;Shell&lt;/i&gt;. &lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"They won over a lot of anime fans with the first one, and disappointed a lot of them with the sequels," Pinto says. "They're obviously fanboys. People want them to regain that touch, because it could open the door for more anime."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;&lt;b&gt;Reloading for 'Racer' &lt;/b&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;The brothers have opened doors before. Despite tough reviews for 2003's &lt;i&gt;Matrix Reloaded&lt;/i&gt; and &lt;i&gt;Matrix Revolutions&lt;/i&gt;, the films made more than $1.6 billion worldwide and redefined the standard of Hollywood special effects.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"There are two scenes in &lt;i&gt;Reloaded &lt;/i&gt;that people kept talking," says Joel Silver, producer of &lt;i&gt;Racer &lt;/i&gt;and the &lt;i&gt;Matrix &lt;/i&gt;trilogy and the Wachowskis' unofficial spokesman.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"One is when the camera seems to fly through this impossibly small space beneath a truck," he says. "The other is when Trinity (played by Carrie-Anne Moss) is speeding the wrong way down the highway and missing cars by inches. Nobody had seen computer effects like that before, and the brothers wanted to do an entire movie that way."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;And they did, essentially dropping actors into a computer-generated world. The Wachowskis packed up their cast, which includes Emile Hirsch as Speed, Matthew Fox as Racer X and Christina Ricci as Trixie, and sequestered them on a Berlin sound stage, where nearly the entire film was shot.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"It's a racing movie, and there's not a real car in the whole thing," Hirsch says. "It was a little like living in the Matrix."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;The filmmakers shot still pictures in Morocco, Greece, Italy, France, Germany and California to create backdrops for the movie's elaborate races. For those scenes, actors sat in a rotating gimbal that the brothers worked with a remote control while animators created a landscape whipping by.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;The brothers rigged a special monitor that let actors see themselves in the artificial backgrounds so they'd know if they were racing through the desert or speeding through the Alps.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"You're sitting there in this little cage, thinking there's no way it's going to look real," Fox says. "Then they'd bring us behind the camera to look at the shot, and we're racing through a mountain pass. That's the reason I wanted to do this movie, to work with them. They try things few directors would."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;The film, Hirsch says, was initially a jarring adjustment from the months he spent in the Alaskan wilderness for last year's &lt;i&gt;Into the Wild&lt;/i&gt;. "But it's worth it to see the brothers work," he says. "You've got all these monitors, computers, monkeys. You feel like you're getting to listen in on geniuses — who went a little mad."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;Ricci prefers to think of their films as the product of geekiness than madness.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"You know they still play &lt;i&gt;Dungeons and Dragons&lt;/i&gt;?" Ricci asks. "You'll be sitting around on set, listening to them go on and on about why they hate the concept of time travel. I love that. There's all this mystery around them because they don't talk to press. But they're really very sweet, kind of sensitive guys who happen to have a nerdy side."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;&lt;b&gt;Kinder, gentler anime &lt;/b&gt;&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;It's that combination, Silver says, that's key to the success of &lt;i&gt;Racer &lt;/i&gt;— and anime overall.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"If it's all just effects and style, it isn't going to work," he says. "Audiences see right through that. But the brothers really loved &lt;i&gt;Speed Racer&lt;/i&gt;. And they wanted to make a family movie, something they've never done."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;Indeed, those looking for the body count and dark themes of the Wachowskis' earlier films such as &lt;i&gt;The Matrix&lt;/i&gt; and &lt;i&gt;V for Vendetta&lt;/i&gt; won't find it in &lt;i&gt;Racer&lt;/i&gt;, an homage to the show they watched religiously as children.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;The original 1967 series, &lt;i&gt;Mahha GoGoGo&lt;/i&gt;, became the first Japanese anime to succeed on U.S. television, running for two years and spawning toys and clothes. And like that show, the film doesn't have an ironic bone in its body.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"They aren't smirking when they made this," Silver says. "It meant a lot to them. It showed them that animation wasn't just &lt;i&gt;The Flintstones&lt;/i&gt;. You could push the envelope."&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;Of course, envelope-pushing isn't typically Hollywood's style, and anime fans may be wondering whether big studios will retain the themes and tone of their favorite stories.&lt;/p&gt;&lt;div style="text-align: center;"&gt; &lt;/div&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;"There was no pathos in the original &lt;i&gt;Speed Racer&lt;/i&gt;, so I don't think that's a concern for fans," Bertschy says. "But a lot of anime is dark. It deals with existential philosophy. It doesn't always end happily. Fans are glad anime is getting its day, but people are holding their breaths to see what the movies are like."&lt;/p&gt;&lt;p style="text-align: center;" class="inside-copy"&gt;By Scott Bowles, USA TODAY&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-6850768680381663780?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/6850768680381663780/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=6850768680381663780' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6850768680381663780'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6850768680381663780'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/05/speed-racer-leads-hollywoods-latest.html' title='&apos;Speed Racer&apos; leads Hollywood&apos;s latest charge: Anime adaptations'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-6059099380689416011</id><published>2008-03-28T09:21:00.001+08:00</published><updated>2008-03-28T09:22:32.728+08:00</updated><title type='text'>2008 A.D.</title><content type='html'>2008. Hello! I'm back again... after so many months of beeing OFFLINE. Now I'm Online again.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-6059099380689416011?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/6059099380689416011/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=6059099380689416011' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6059099380689416011'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6059099380689416011'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2008/03/2008-ad.html' title='2008 A.D.'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-3366015042189291313</id><published>2007-09-14T12:32:00.000+08:00</published><updated>2007-09-14T12:57:24.911+08:00</updated><title type='text'>A little memory digg...</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="font-family:georgia;font-size:85%;color:#993300;"&gt;&lt;em&gt;yes, I just posted a small description of my beloved prestigiuos game ever made... Its been now 3 years since i first play the unique mmorpg from Hanbitsoft's Granado Espada, it was still then the original Korean Version of the game, but the language barrier didnt stop me from playing it, i strive deeply just to play on its alpha to first close beta phases during the year 2005, yes and that only means i am now old playing this ever made game until they lunch the game on korea on mid of the same year and recognized after its close beta stage... then it came internationally and introduced to china and japan until the IAH games signed the contract for the first lunch-breaking International version that followed the "another" english version of North America's K2 network's "not so good title: Sword of the new world".&lt;/em&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-family:georgia;"&gt;Hanbitsoft initiated close-beta service of Granado Espada in July, 2005. Granado Espada has been in the spot light due to outstanding developing capacity of producer, Hak-kyu Kim, who is called as “Father of Ragranok”. Motive of Granado Espada were derived from Ultima Online and Diablo, which provide archi-type for current MMORPG. At one side Granado Espada is based on general assumptions ascended from originality of RPG games, it extended interesting points on the other hand. It modified and broke-up an important hypothesis that online game users usually identify themselves with game avatar. Granado Espada took initiatives by showing a whole new game system. 3D graphic technology was applied to Granado Espada in order to show highly refined graphics describing the 17th century’s European environmental grandeur and to maximize reality. Game users and media pay a lot of complements on its excellent graphic quality. The most distinguished point of Granado Espada is Multi Character Control (MCC). Players can select one to 3 characters at the maximum for the end to make a “Team”. Depending on users’ strategic choice, they can select each different class or same class. Through diversified selection, users can make utmost combination of a team. Another distinguished point is “Barrack Mode”, the brand-new system in online games. Players can raise 9 characters under their own family crest. Players can recruit NPC (Non-Playing Character) as a team member and also can recruit a new member by achieving game quests. Stance mode enhanced quality of Granado Espada as well. Stance means diversified posture or motion holding and using weapon. With a single type of weapon, users can enjoy various types of attack by utilizing it in many different ways of swing or tapping or cutting downward. Granado Espada gets strong highlights under market expectation for 2005 best promising online game, not only in domestic market but also in Japan, Thailand, Singapore, China and Taiwan, follows also the IAH's buisines partner IP-Interactives Philippines.&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;source:&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-size:78%;"&gt;(&lt;/span&gt;&lt;a href="http://www.hanbitsoft.co.kr/"&gt;&lt;span style="font-size:78%;"&gt;http://www.hanbitsoft.co.kr&lt;/span&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;)&lt;/span&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-size:85%;color:#333399;"&gt;&lt;em&gt;*just to clear some ideas about the version, there's no Granado Espada Ph. version. just to remind something that the version that Ph. is using is the very own version of IAH games or in short the SG(singapore) version. IP-Interactive is only the business partner of IAH games company so that Granado Espada (title) would be introduced to that said country, Philippines.&lt;/em&gt;&lt;/span&gt; &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-3366015042189291313?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/3366015042189291313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=3366015042189291313' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3366015042189291313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3366015042189291313'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2007/09/little-memory-digg.html' title='A little memory digg...'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-5743586448768690930</id><published>2007-08-10T21:24:00.000+08:00</published><updated>2007-08-10T21:28:17.710+08:00</updated><title type='text'>Jet Li on Philippines commertial (SMB)</title><content type='html'>&lt;span style="font-weight: bold; font-family: georgia;"&gt;Martial arts expert Jet Li visits the Philippines for a commercial shoot!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;p style="font-family: georgia;"&gt; Naging mailap ang Chinese and Hollywood superstar na si Jet Li nang humarap sa ilang piling miyembro ng media sa Manila Diamond Hotel sa Roxas Boulevard kahapon, June 28. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Mahigpit ang security ng martial arts expert. Walang puwedeng mag-interview, makipagkamay, o magpa-autograph sa kanya noong una. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Bago siya dumating sa venue, siniguro ng mga security personnel ang kanyang daraanan.  &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Ayon sa kanyang tagapagsalita, hindi raw gaanong marunong magsalita ng English ang Chinese actor kaya't nahihiya itong magpa-interview. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Pero naging magiliw sa pakikipag-usap ni Jet sa mga naroon. Nagpaunlak pa ito ng pagkakataon na makapagpa-picture ang lahat kasama siya. Dito nagkaroon ng tsansa ang GMA News at PEP (Philippine Entertainment Portal) na makatabi at makausap ang martial arts expert. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Very charming si Jet sa malapitan. Ibang-iba ang Jet Li na nakaharap namin sa action star na aming napanood. Sa kanyang mga pelikula, mahaba ang kanyang buhok. Pero ngayon ay skinhead na ang kanyang look at may mga pileges na siya sa gilid ng mata kapag ngumingiti. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Maliit lang pala siya, mga 5'5" ang taas, pero matipuno ang pangagatawan. Sinsero ang kanyang mga ngiti at pakikipag-usap. Sa putol-putol niyang Ingles ay nasabi nito ang ganda ng ating bansa. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; "Very beautiful, very, very beautiful," nang itanong namin kung ano ang masasabi niya sa Pilipinas.  &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Ikalawang beses na raw niya itong bumisita sa Pilipinas. Mamamalagi raw siya dito ng ilang araw para sa shooting at pictorial.  &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Narito si Jet Li upang gumawa ng TV at print ads para sa San Miguel Beer. First time ito para sa beer company na kumuha ng isang Hollywood star para mag-endorse ng kanilang produkto. Ire-release naman ang nasabing mga ads sa kabuuan ng Asya. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Ayon sa aming source, isu-shoot ang nasabing ad sa Boracay at mapapanood daw ito sa darating na Agosto.  &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Siniguro ni Jet na babalik siyang muli sa ating bansa kahit hindi para sa trabaho.  &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; "Jet Li is the perfect fit for San Miguel Pale Pilsen. The skill and dedication he brings to his craft is indisputable; his off-camera, behind the scenes commitment to global issues and global community is much admired," sinabi ng President at COO ng San Miguel Corporation na si Ramon Ang. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Bago umalis si Jet, nakatanggap ito ng tsekeng nagkakahalagang RMB 1 million para sa kanyang Red Cross of China at Jet Li One Foundation Project. &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Nag-iwan pa si Jet ng isang mensahe: "Very happy, I am here. We are all one big family."  &lt;/p&gt;  &lt;p style="font-family: georgia;"&gt; Sumikat si Jet sa mga Chinese films na &lt;em&gt;Shaolin Temple, Once Upon a Time in China &lt;/em&gt;noong dekada 80. Noong 1998 naman ay na-penetrate niya ang Hollywood nang gumanap siya bilang main villain sa pelikula ni Mel Gibson na &lt;em&gt;Lethal Weapon 4&lt;/em&gt;. His other Hollywood films are &lt;em&gt;Romeo Must Die, Kiss of the Dragon, The One, Cradle 2 the Grave&lt;/em&gt;, at &lt;em&gt;Danny the Do&lt;/em&gt;g. He is now filming &lt;em&gt;The Mummy 3&lt;/em&gt; kung saan siya gaganap ng mahalagang papel.&lt;/p&gt;&lt;br /&gt;source: http://pep.ph/articles/12990/Martial-arts-expert-Jet-Li-visits-the-Philippines-for-a-commercial-shoot&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-5743586448768690930?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/5743586448768690930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=5743586448768690930' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5743586448768690930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5743586448768690930'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2007/08/jet-li-on-philippines-commertial-smb.html' title='Jet Li on Philippines commertial (SMB)'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-3318275610436521319</id><published>2007-08-10T20:33:00.000+08:00</published><updated>2007-08-10T20:43:42.886+08:00</updated><title type='text'>IAH is on the Business after all...</title><content type='html'>ok, guys... here's the moment of truth and moment we've waiting for to believe and to frustrate about and to be happy about too (T_T) after reading the whole thing... i dont know what to think about it since they've did it for real! you may now judge, but there's a point too of all of this... and they have the right.&lt;br /&gt;&lt;br /&gt;The time is now. It’s the moment you’ve all been waiting for. Finally, after long speculation and deliberation, IAHGames is announcing the Granado Espada business model, the guidelines of continuation for the English version of the 2006 Korean Game of the Year.&lt;br /&gt;&lt;br /&gt;Before lifting the curtains and firing the cannons, we want to thank all of you for playing Granado Espada, and voicing your opinions on the business.&lt;br /&gt;&lt;br /&gt;IAHGames has taken into account all of the concerns and opinions voiced, and mixed them with our own professional experience to finalize a model that we feel will provide the best service standard for you.&lt;br /&gt;&lt;br /&gt;Several points stand out in our final decision. While the biggest advantage of a free to play model is unlimited accessibility, there are several possible pitfalls to such a system.&lt;br /&gt;&lt;br /&gt;1)      A free to play system creates a significantly larger base of players who do not invest anything in the game other than time. Some of these players will not care about following rules of conduct or fair play. If they receive a warning or ban, they can instantly create another account for free and re-enter the game.&lt;br /&gt;&lt;br /&gt;2)      An extremely large player base can also lead to server crowding, without providing adequate revenue for IAHGames to install and run new servers. It is our goal to maintain an optimal volume of players on all worlds, and to open new worlds as necessary. A free to play system would hamper our ability to do so.&lt;br /&gt;&lt;br /&gt;3)      Along with server crowding, Customer Service and support lines would be stretched to accommodate the large player base, once again without providing the necessary revenue that allows IAHGames to expand the CS staff to meet the number of needs and requests of our gamers. We do not think it is fair if customer service experiences a queue of some 99 requests, and a paying customer, one who supports the service, is stuck 99 slots behind players who is not paying for the service.&lt;br /&gt;&lt;br /&gt;4)      The accessibility of a free to play system also opens the doors for gold farmers, scammers, and others who wish to manipulate Granado Espada’s in-game world to meet self-serving desires other than entertaining game play.&lt;br /&gt;&lt;br /&gt;5)      We feel that players who invest both their time and money in Granado Espada will be more likely to show love for the game, their fellow gamers and the Granado Espada community as a whole. These are the kind of gamers we cherish at IAHGames, and the type of customer we consider first when providing our services.&lt;br /&gt;&lt;br /&gt;In the end, it boils down to an ability to realistically provide a quality service based on perceived gamer populations and anticipated revenue. This is a community, your community, and we want everyone to be treated equally. IAHGames made the decision based on these principles.&lt;br /&gt;&lt;br /&gt;Granado Espada will run on a hybrid pay to play model.&lt;br /&gt;&lt;br /&gt;Gamers will be required to invest at least SGD$9.90/P300/RM$20/USD$5.60 into the game per month via various payment methods. Minus a nominal fee, this amount will transfer into G-Points which can then be used at the cash shop for premium items. Players have the option to invest more than the minimum per month for large cash shop purchases:[/b]&lt;br /&gt;&lt;br /&gt;i) G-Points With Game Time&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img490.imageshack.us/img490/5114/xxtb3.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 487px; height: 452px;" src="http://img490.imageshack.us/img490/5114/xxtb3.jpg" alt="" border="0" /&gt;&lt;/a&gt;click for image for whole view!&lt;br /&gt;&lt;br /&gt;Players will get locally priced game value cards from their local distributors. Watch your local distributor's official GE websites for more information.&lt;br /&gt;&lt;br /&gt;This model ensures that everyone in Granado Espada will be supporting the service with a real investment, but that investment will also offer a real return in the form of premium items.&lt;br /&gt;&lt;br /&gt;There are no moochers or paying players. Everyone will invest in the game, but that investment still belongs to you, the gamer, for use at the cash shop. We feel it is the best way to maintain a quality service and game environment.&lt;br /&gt;&lt;br /&gt;As a gesture of goodwill to celebrate our flagship online game, IAHGames have decided to reward all gamers who have been with us since the start of Pre-Open beta phase. 90 days of Free Game Play time will be allocated to all gamers who have at least 1 character above Level 20 during the transition to commercial phase. For more information on this, check out the FAQ here.&lt;br /&gt;&lt;br /&gt;Thanks for your support of Granado Espada so far, and we look forward to seeing your continued adventures in this beautiful online world.&lt;br /&gt;&lt;br /&gt;Jonathon Sze&lt;br /&gt;Regional Product Manager&lt;br /&gt;Granado Espada S.E Asia&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-3318275610436521319?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/3318275610436521319/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=3318275610436521319' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3318275610436521319'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3318275610436521319'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2007/08/ok-guys.html' title='IAH is on the Business after all...'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-4678473824614853059</id><published>2007-08-09T07:24:00.000+08:00</published><updated>2007-08-09T07:28:18.942+08:00</updated><title type='text'>What is Baron Mode? (Granado Espada)</title><content type='html'>&lt;span style="font-family:georgia;"&gt;Here you go, its about Baron feature on Granado Espada 2.1.18&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:georgia;"&gt;Baron Mode, a feature only available on PK (player kill) enabled servers, allows chaos loving players to roam the plains killing other players at their leisure.&lt;br /&gt;&lt;br /&gt;In order to enter Baron Mode, a player must execute a successful forced attack on another player. If this attack results in a kill, the kill is counted as a Baron Kill, and enters the murdering player’s family into Baron Mode.&lt;br /&gt;&lt;br /&gt;Players adventuring in Baron mode will receive a special Baron buff that increases their attack and lowers their defense. While in Baron mode they cannot join a squad, are susceptible to attack from any non-Baron player, and stand a chance to permanently lose an equipped item if they are slain.&lt;br /&gt;&lt;br /&gt;In order to execute a forced attack, the player attack and the player being attacked must have a family level of at least 6. Family level is calculated based on your family’s total number of characters and the level of those characters. A family of only 3 characters will achieve Family Level 6 if all three characters are approximately level 64.&lt;br /&gt;&lt;br /&gt;When you successfully execute a Baron Kill, you will earn Baron Points which stack to increase your Baron Level. As your Baron Level increases, the effect of your Baron buff will also increase, as will the likelihood to lose some of your items if you die.&lt;br /&gt;&lt;br /&gt;A successful Baron kill awards points based on the level of the character killed. The formula is (Level of Character killed - 1). For example, if you execute a Baron Kill on a level 100 character, you will be awarded 99 Baron points. If you Baron Kill an entire MCC party of level 100 characters, you will be awarded 297 Baron points.&lt;br /&gt;&lt;br /&gt;If you have a change of heart and wish to return to the ways of the good pioneer, don’t worry. Baron points will decrease when you kill normal monsters.&lt;br /&gt;&lt;br /&gt;Because Barons are considered criminals of Granado Espada, you won’t be able to interact with most NPCs as a Baron. If you want to shop, use a waypoint, or take respite from battle as a Baron, you’ll have to do it in Los Toldos, the secret Baron enclave in Porto Bello.&lt;br /&gt;&lt;br /&gt;Now when you choose to follow the dark path, hopefully you’ll do so a little more informed.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:georgia;"&gt;source: &lt;/span&gt;&lt;a href="http://ge.iahgames.com/en/news/?aid=220&amp;sec=1&amp;amp;ssec=4"&gt;&lt;span style="font-family:georgia;"&gt;http://ge.iahgames.com/en/news/?aid=220&amp;sec=1&amp;amp;ssec=4&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-4678473824614853059?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/4678473824614853059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=4678473824614853059' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/4678473824614853059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/4678473824614853059'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2007/08/what-is-baron-mode.html' title='What is Baron Mode? (Granado Espada)'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-5637054263356968271</id><published>2007-08-06T18:25:00.000+08:00</published><updated>2007-08-06T18:29:14.558+08:00</updated><title type='text'>August News! (Granado Espada SG)</title><content type='html'>&lt;span style="font-family:georgia;"&gt;ok guys, this is a great and lovely news for us here, since Granado Espada Singapore is near Commercial lunch, They put up some cool thing on a server, its the &lt;strong&gt;2X EXP BOOST!!!&lt;/strong&gt; now this is FUN! easy to level up now! now this update will be implimented this comming days... so here is the news from the TEAM.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:georgia;"&gt;RAM Upgrade &amp;amp; Extended 2X EXP Boost&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="font-family:georgia;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:georgia;"&gt;In light of Singapore's &lt;em&gt;&lt;strong&gt;National Day on 9 August 2007&lt;/strong&gt;&lt;/em&gt;, &lt;strong&gt;Thursday&lt;/strong&gt;, the weekly scheduled maintenance will be shifted to &lt;strong&gt;7 August 2007&lt;/strong&gt;, &lt;strong&gt;Tuesday&lt;/strong&gt;, &lt;em&gt;&lt;strong&gt;9am (GMT+8)&lt;/strong&gt;&lt;/em&gt; and will last till &lt;strong&gt;8 August 2007&lt;/strong&gt;, &lt;strong&gt;Wednesday&lt;/strong&gt;, &lt;strong&gt;1pm (GMT+8).&lt;/strong&gt; During this period, Granado Espada game service will be unavailable. The extended maintenance is necessary as we will be upgrading our RAM from 2GB to 4GB for over 100 of Granado Espada's game systems. We will also be adding additional security systems to our routers. The 2X EXP boost will be extended to &lt;strong&gt;7 August 2007, Tuesday, 9am.&lt;/strong&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-5637054263356968271?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/5637054263356968271/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=5637054263356968271' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5637054263356968271'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/5637054263356968271'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2007/08/ok-guys-this-is-great-and-lovely-news.html' title='August News! (Granado Espada SG)'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-9066098897050978959</id><published>2007-08-05T19:22:00.000+08:00</published><updated>2007-08-06T17:59:51.214+08:00</updated><title type='text'>added ones</title><content type='html'>&lt;span style="font-family:georgia;"&gt;Ok, after so many hours of beautification, I finally added few features like the Vana'diel Wind : Final Fantasy XI Online Steaming video so that everyone can see what is happening inside the game on REAL-TIME.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-9066098897050978959?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/9066098897050978959/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=9066098897050978959' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/9066098897050978959'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/9066098897050978959'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2007/08/added-ones.html' title='added ones'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-6295974053558439757</id><published>2007-08-05T12:37:00.000+08:00</published><updated>2007-08-05T19:29:00.246+08:00</updated><title type='text'>Version 2.1.18 Granado Espada Update (SG)</title><content type='html'>&lt;span style="font-family:georgia;font-size:85%;"&gt;Ok, I've read this update last wed. Aug. 1. and I was surprised though its bit late that I know GE korea is now implimented the patch already long time ago...&lt;br /&gt;&lt;br /&gt;Hrin got a sneak peak for ves people.&lt;br /&gt;&lt;br /&gt;Hrin:&lt;br /&gt;Hrin’s Updates: Last Episode Of ‘Days Of Our Speculating Lives’ Approaches!&lt;br /&gt;&lt;br /&gt;Hi guys,&lt;br /&gt;&lt;br /&gt;1. Start Your Download Now!&lt;br /&gt;&lt;br /&gt;Woot! The V2.1.18 patch is available for download now! There are two options of downloads for you over here : &lt;/span&gt;&lt;a href="http://ge.iahgames.com/en/news/?aid=96&amp;sec=1&amp;amp;ssec=4"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;http://ge.iahgames.com/en/news/?aid=96&amp;sec=1&amp;amp;ssec=4&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; - the full game client of V2.1.18 or the manual patch of V2.1.18. Just a quick reminder though, it has been password protected because the server side V2.1.18 patch has not yet been installed. Any attempts to install the patch to your current client will result in game client corruption and your current Granado Espada client will be unable to run. We will release the password on 16th August 2007, after we patch the servers during server maintenance.[/b][/color]&lt;br /&gt;&lt;br /&gt;ok, i got the manual patch for bittorent, but remember that it is password protected until Aug. 16th, this is just in case. so just keep the file until GE TEAM SG release the password on AUG. 16 th.&lt;br /&gt;&lt;br /&gt;torrent: &lt;/span&gt;&lt;a href="http://www.mininova.org/tor/821698"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;http://www.mininova.org/tor/821698&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;&lt;br /&gt;alternative: &lt;/span&gt;&lt;a href="http://www.cityofauch.com/index.php?...il"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;http://www.cityofauch.com/index.php?...il&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt; einfo&amp;id=8&lt;br /&gt;thanks for Lt. Taulin &amp;amp; warforge for the alternatives.&lt;br /&gt;&lt;br /&gt;ok, here is a few few sneak peak of the 1st features of 2.1.18 patch that will be implimented this AUG 16th&lt;br /&gt;&lt;br /&gt;The Mercenary Contract and Character Trading!so many of us is wondering if its possible, NOW it IS!&lt;br /&gt;&lt;br /&gt;Mercenary Contracts allow you to change your characters into character cards, which can then be traded to other players for Vis or other items.&lt;br /&gt;&lt;br /&gt;To turn one of your characters into a Mercenary, you must first purchase a Mercenary Permit from the Premium Shop. Then you’ll need to pay a visit to the Mercenary Agent. You’ll find him in Pegadilla, the alleyway in the Port of Coimbra.&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;span style="font-family:georgia;"&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 112px; CURSOR: hand; HEIGHT: 175px; TEXT-ALIGN: center" height="219" alt="" src="http://img213.imageshack.us/img213/2122/mercenaryyw8.jpg" border="0" /&gt;&lt;br /&gt;The Mercenary agent in Port Of Coimbra will help you create and hire Mercenary characters&lt;br /&gt;&lt;br /&gt;Mercenary Contracts: Creating a Mercenary&lt;br /&gt;&lt;br /&gt;Mercenary Contracts allow you to change your characters into character cards, which can then be traded to other players for Vis or other items.&lt;br /&gt;&lt;br /&gt;To turn one of your characters into a Mercenary, you must first purchase a Mercenary Permit from the Premium Shop. Then you’ll need to pay a visit to the Mercenary Agent. You’ll find him in Pegadilla, the alleyway in the Port of Coimbra.&lt;br /&gt;&lt;br /&gt;In order to become a mercenary, the character must:&lt;br /&gt;&lt;br /&gt;- Be level 50 or higher&lt;br /&gt;&lt;br /&gt;- Not have any items equipped&lt;br /&gt;&lt;br /&gt;- Purchase a Mercenary License&lt;br /&gt;&lt;br /&gt;You must also have at least one other character in your active party when turn the leader into a mercenary.&lt;br /&gt;&lt;br /&gt;NOTE: Turning a character into a Mercenary comes with a penalty of ~20% of that character’s gained experience. For example, a level 100 character would only be about level 94-95 after becoming a mercenary. This experience can be re-gained after they are hired and activated again.&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 389px; CURSOR: hand; HEIGHT: 132px; TEXT-ALIGN: center" height="110" alt="" src="http://img101.imageshack.us/img101/5853/contracthv4.jpg" border="0" /&gt;&lt;br /&gt;You must purchase a Mercenary Permit from the Premium Shop to convert a character into a mercenary. Once a character becomes a mercenary, you can trade them to other families as a character card&lt;br /&gt;&lt;br /&gt;Once these requirements are met, you can change the character to a mercenary character card. The character will retain all skill points, learned stances and stance levels, along with any veteran promotions they may have. The card will appear in your inventory, and can now be traded for items or Vis.&lt;br /&gt;&lt;br /&gt;Hiring a Mercenary&lt;br /&gt;&lt;br /&gt;In order to create a character from a mercenary card, your team members must at least be level 30. Once you obtain a mercenary character card from another family, visit the Mercenary agent to activate that character in your family.&lt;br /&gt;&lt;br /&gt;To create a Character from a Mercenary Contract, you must have 100,000 Vis, a Mercenary Contract (the character’s Mercenary card), and an open space in your Barracks. Visit the Mercenary agent and select the option to hire a mercenary character. A creation window will appear.&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 459px; CURSOR: hand; HEIGHT: 309px; TEXT-ALIGN: center" height="237" alt="" src="http://img213.imageshack.us/img213/6161/merc20details20editedcj7.jpg" border="0" /&gt;&lt;br /&gt;Drag the card into the open slot to see the mercenary character’s details. You can also click a button to see their stance details before creating them. Enter the name you wish the new character to have and click “Create a Character.” The character has now been employed in your family.&lt;br /&gt;&lt;br /&gt;The new character will carry your assigned first name and your family name. They will be created with no items, but will retain all stances, stance EXP and veteran promotions earned with their previous family. However they will only have ~80% of their previous overall EXP.&lt;br /&gt;&lt;br /&gt;With the Mercenary System, you can now trade or sell away unwanted characters, and buy or trade for new characters without having to do all your own training.&lt;br /&gt;&lt;br /&gt;source: &lt;/span&gt;&lt;a href="http://ge.iahgames.com/en/news/?aid=187&amp;sec=1&amp;amp;ssec=4"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;http://ge.iahgames.com/en/news/?aid=187&amp;sec=1&amp;amp;ssec=4&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;and this is the 2nd sneak feature!&lt;br /&gt;&lt;br /&gt;The Party Elections!&lt;br /&gt;&lt;br /&gt;now its up to your people to elect your leader! wow! now this is what we call POLITICS! though the game itself is originally a POLITICAL online game since the birth of the korean version.&lt;br /&gt;&lt;br /&gt;Currently every player has a leader character and, if they belong to a faction, a faction leader. V2.1.18 raises the bar of leadership, opening a position for political party leaders!&lt;br /&gt;&lt;br /&gt;Since such a powerful position shouldn’t be determined by any simple method, these leaders will be elected by YOU, the playing community.&lt;br /&gt;&lt;br /&gt;Each Party leader will be awarded a special item, and the leader of the dominant party will collect all market deposits as a tax.&lt;br /&gt;&lt;img style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 268px; CURSOR: hand; TEXT-ALIGN: center" height="179" alt="" src="http://img526.imageshack.us/img526/9466/electionssmallbi4.jpg" border="0" /&gt;&lt;br /&gt;You can now elect the future leaders of Granado Espada!&lt;br /&gt;&lt;br /&gt;Here’s how it works:&lt;br /&gt;&lt;br /&gt;Each political party will have one leadership position available. The Republican Leader carries the title of President, while the Royalist leader carries the title of Duke.&lt;br /&gt;&lt;br /&gt;To be eligible for the top position, a player must be:&lt;br /&gt;&lt;br /&gt;1) A Faction Leader&lt;br /&gt;&lt;br /&gt;2) The Faction’s Level must be 52&lt;br /&gt;&lt;br /&gt;3) The Faction must have a Party Affiliation&lt;br /&gt;&lt;br /&gt;Players may only run or vote for the positions within their party. Politically unaffiliated players will not be able to participate in the election.&lt;br /&gt;&lt;br /&gt;For a set period of time (check the website for updates!), party members will be able to make nominations for the top position. Once the nomination period has ended, the voting can begin. Voting is done by clicking on the election box located in Reboldeoux.&lt;br /&gt;&lt;br /&gt;Once voting concludes, the winners will be announced to all in the server. Party members will receive a more detailed message about the election results, which includes the top 3 finishers and the votes acquired.&lt;br /&gt;&lt;br /&gt;The Dominant Party:&lt;br /&gt;The Importance of Colony War&lt;br /&gt;&lt;br /&gt;Whichever party holds the majority of territories in Granado Espada following the weekly colony war will be named the dominant party. What does this have to do with the elections? Everything!&lt;br /&gt;&lt;br /&gt;The Leader of the dominant party will immediately be named Chancellor of Granado Espada, and will collect all market deposits as tax.&lt;br /&gt;&lt;br /&gt;src: &lt;/span&gt;&lt;a href="http://ge.iahgames.com/en/news/?aid=199&amp;sec=1&amp;amp;ssec=4"&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;http://ge.iahgames.com/en/news/?aid=199&amp;sec=1&amp;amp;ssec=4&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:georgia;font-size:85%;"&gt;&lt;br /&gt;&lt;br /&gt;2.1.18 features new NPC IRAWAN, a muai thai fighter that can be recruited through quests too... and NEW PREMIUM dungeons and quests in the MAPs, this PREMIUM items will serve as GATEPASS for the PREMIUM DUNGEONS and some areas in the NEW CONTINENT!&lt;br /&gt;&lt;br /&gt;thank you for the time and reading, hope this news helps. :tralalalala and oh, thank you BLACK for taking me on your TEAM!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-6295974053558439757?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://4thhyde.blogspot.com/feeds/6295974053558439757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=5330108039801202001&amp;postID=6295974053558439757' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6295974053558439757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/6295974053558439757'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2007/08/version-2118-granado-espada-update-sg.html' title='Version 2.1.18 Granado Espada Update (SG)'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-5330108039801202001.post-3507653305938450864</id><published>2007-08-05T10:06:00.000+08:00</published><updated>2007-08-05T10:07:35.204+08:00</updated><title type='text'>Welcome</title><content type='html'>Good Day! welcome to my new created blog! I will work on this blog when I have free time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5330108039801202001-3507653305938450864?l=4thhyde.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3507653305938450864'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/5330108039801202001/posts/default/3507653305938450864'/><link rel='alternate' type='text/html' href='http://4thhyde.blogspot.com/2007/08/welcome.html' title='Welcome'/><author><name>thedollmaster</name><uri>http://www.blogger.com/profile/11806201279102590643</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://a9.ac-images.myspacecdn.com/images01/82/l_f68aa9a69d886a7d8e73982d6b133870.jpg'/></author></entry></feed>
